RE: System for OC Game. Heads up, this is kind of stream of consciousness, so it’s long and rambly. Sorry in advance.
I’ve thought about running an OC game for a long time. I actually ran one ages ago called Sovereign City, back in the Mutants and Masterminds 1E days. Superhero MUs have been my main source of RP for most of my MUing life (since the mid-90s), and most of that time was on blended-universe games. For whatever reason, those just don’t do it for me anymore. I get why they exist and why they’re popular. I just can’t bring myself to play on them these days.
So I keep coming back to the idea of running the game I want to play. The problem is, I’m not sure anyone else would want to play it. Modern superhero comics don’t really grab me either, so if I ran a straight canon game, the canon would basically be the 1990s bumped up to modern day, with some tools bolted on to fold in characters who’ve shown up since. And my worry is that would appeal to exactly one person: me.
The natural fix is an OC game where players can run pastiches of canon characters or build their own. But then I start thinking about all the problems that come with that, and the big one is: what system do you even use?
I firmly believe the bar to entry for any game should be as low as possible. That alone rules out most of the RPGs I actually like (Champions and Heroes Unlimited are two favorites). I’m also not sold on narrative traits for an OC game. You either get the player who doesn’t explain nearly enough, or the one who explains way too much, and somehow both lead to the same problem: wildly different ideas of what that write-up actually means in play. That kind of system works fine for FC games, where you can glance at a character and go, “Oh, I know what they can do.” But on an OC-only game, I think it’d be a nightmare. I picture staff spending more time refereeing arguments over whether a character can do this, that, or the other thing than actually running scenes.
So, long story short: if I were starting an OC game today, what system would I use? Two ideas:
A hack of Aberrant 2nd Edition. I’m a big fan of Aberrant 2E. Well, parts of it. I’d gut the whole nova tech section, which I find basically unplayable. But strip it down to the core system and powers and it’s a pretty slick setup.
A hack of Legends in the Mist. This is my current favorite RPG. For anyone who doesn’t know it, it’s an evolution of City of Mist, which itself grew out of PbtA. You get four themes, each with a “might” scale (I’d probably use 5 or 6 for supers). Each theme has 4 Power Tags and a Weakness. That’s it. It’s very narrative, very flexible, and the bar to entry would be nice and low.
Anyway, those are my thoughts. I love the idea of an OC game. I just keep getting hung up on actually pulling it off.