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    Recent Best Controversial
    • RE: On the utility of Logs, Receipts, and Proof

      My general guide for Not Being Creepy On Games, which is by no means inclusive, but will catch…at least 80 percent of basic creepiness:

      1. Be honest and straightforward about what sort of play you are looking for. There’s nothing wrong with being there primarily for the TS OR primarily for the combat OR whatever, but:

      2. Accept without complaint or attempt to ‘win someone over’ when someone is not interested in the RP that you want.

      3. Do not solicit real life details from other players. If they want you to know, they’ll volunteer it.

      4. Do not share more than basic RL details to anyone who has not specifically asked. Freely shareable details may include the general line of work you’re in, what region of what country you live in, or the sort of hobbies you would tell your grandmother about. Details that no one needs to know unless they’ve specifically asked and you feel truly comfortable sharing with them may include but not be limited to: your address, your real name, pictures of any part of your body, your kinks, your salary, and any hobbies that you would not be comfortable explaining to a ten year old in front of their loving parents who are also holding shotguns.

      5. No is a complete sentence. If someone says that they DO NOT want to do a thing, no matter what that thing is, then they do not have explain themselves and you should not try to persuade them to do the thing. That includes ‘talking to you’ or ‘playing with you’.

      6. If someone says “Stop”, OOC, then stop. Do not pass Go, do not collect $200. If someone says “Stop”, IC, then stop, and make sure OOC that they are enthusiastic (not just ‘will tolerate’) about the direction a scene is going in, and let them know that if the scene is not fun for them at any time, you can absolutely do something different or end it without any sort of argument or retribution. Then follow through with that.

      7. If an IC event is going to involve harming, humiliating, dominating, punishing, or otherwise doing something painful to another character, check in proactively with the player, and work out boundaries for the scene OOC. This doesn’t have to mean planning out every moment, but you want to establish early and often that communication is good, and that just because someone’s PC is on the bottom of the IC event, it doesn’t mean you’re trying to harm or punish the player. It’s a game. Everyone should have fun.

      8. Remember: Nobody on a game owes you anything. Not other players. Not staff. They don’t owe you scenes, or benefits, or specific relationships. No, even if it is written into character backgrounds - it’s a game, and people change. If someone doesn’t scene with you for a while, don’t assume that it’s because they’re avoiding you, or they hate you, or because they’ve been stolen away by that TS hog over there. Usually, it has nothing to do with you, but if you throw a tantrum over it, it WILL. And also, you will be creepy.

      9. Helping a new player is not an exchange. Do not do it if you think you’re going to “get something” out of it, or that the new player’s character is going to owe something to yours. Especially do not page new players to see if their character is available for relationships for your desires - and if it is not, do not advise them on how they ‘should’ change their character so it is.

      10. Comments on PBs or descs should be family friendly. Again, imagine the ten year old and the parents with shotguns. Do not volunteer the various sexual things you desperately want to do to the actor whose face a character has - or anything you’ve done to your self while looking at a gallery picture or desc. Ten year old. Shotguns. Don’t.

      posted in Rough and Rowdy
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      Pyrephox
    • RE: Bannings

      Hey all,

      Putting my mod hat on for a moment. After talking with the rest of the mod team, we’d like to ask that you not include screenshots or links from MSB in this thread, or use this thread as a method to encourage, cheer, or organize action towards the other board. We know that people are sore about what happened, and this remains a place to vent about those events, but not to create or continue an atmosphere of cross-board drama. Thank you all!

      As always, please feel free to discuss this decision in the discussion thread.

      posted in Rough and Rowdy
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      Pyrephox
    • RE: MU Peeves Thread

      I wish I could get into something. There are several games that are, theoretically, up my alley, run by people I like who do things I enjoy.

      But just can’t muster the energy. I feel bad, because I want to play with people and I have fun. But just nothing sticks to me right now. Hoping that if I don’t force it, I’ll rediscover my mojo at some point.

      posted in Rough and Rowdy
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      Pyrephox
    • RE: Lords and Ladies Game Design

      Another random thought:

      PCs should not be at the highest levels of power. There are a few reasons for this, mostly related to the nature of players.

      1. The people who most want to be “in charge” of other PCs are generally not the people you actually want to have that power. And often, they want it as an achievement…and once they get it, they disappear.
      2. If your game relies on themes (like, say, conflict between factions or internal societal tensions) then you should not rely on PCs to enforce those as leaders. Most players won’t enforce theme, and the ones who do often end up burning out and miserable because they’re thrust in a position of “fun police” that isn’t actually very fun (ask me how I know).
      3. “Good” leadership is actually not great for the game part of the game. Leaders who try to make friends, decrease tensions, and set up long-term successes push things towards stagnation. PC leaders who lean into creating thematically-appropriate conflict often catch whole loads of shit from other players. NPC leaders only have to make decisions that are aimed at making the game fun/exciting/tense for everyone - PC leaders often make decisions based on what they feel will make other players like them, or just get off their back.
      4. Likewise, absent or rapidly rotating leadership makes it hard for players to have continuity of play, and PC leadership positions usually exist in a state of either functionally absent or flipping through PC leaders like a rolodex as new people show up, burn out, leave.
      posted in Game Gab
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      Pyrephox
    • RE: MU Peeves Thread

      foksthery said in MU Peeves Thread:

      @bear_necessities your friend is a fucking gaslighter who was really weird to me elseMU to the point where being on the same game as them made me super anxious and I was doing my best to respect their boundaries and drove myself batty. I should have left on my own. That was on me. You were right to boot me. No quarrel there.

      I’ve removed the ‘at’ for foksthery because she’s said she’s not reading the forum anymore, and it doesn’t seem fair to ping her.

      However, by context, it’s pretty clear that she’s referring to me, here. Because the previous incident of me being “really weird” and “gaslighting” her is on MSB, I’m going to summarize it here, in case those things go away from MSB at some point. You can find the details - including quotes of logs - on MSB if you care to.

      The previous game was The Network. I was playing a character with wings, her character indicated that she was going to take his feathers without permission to put in her pillows. I OOCly mentioned that I found that a bit creepy, she said she didn’t care, her character was doing it, and I just decided not to argue about it. Later, a couple of people were making jokes about stealing my character’s feathers, and I asked people to stop - I freely admit it’s a stupid thing to get weirded out about, but it just hit me wrong and I didn’t want it to be a running joke. She said something about not realizing it upset me, I pointed out that I’d mentioned that in the scene.

      She paged me with this big, anxious apology, and followed up with something like, by the way, don’t ever call my character ‘exotic’ again. Then vagueposted on MSB about it. Problem was, I’d never done that - and it being an Ares game, I had the logs to prove it. She tried to backpedal about how it wasn’t about me, so I pointed out that there’s no logs backing up the idea that anyone had done so. At which point she broke down, apologized (almost exactly like her apology earlier in this thread) and I figured it was over.

      Later game, Santa Rosalia, I realized she was on the game. I had advertised for a play group I was putting together, and she signed up. I reached out to her, let her know who I was (I don’t have an Ares handle), and that I really prefer not to run anything for her or play with her. She was very understanding, and we avoided each other from then on. I gave a head’s up to staff so that they wouldn’t put us in any GMed scenes together if it could be avoided. I genuinely thought that was the end of it, and didn’t much think about her after that.

      So, that’s the story, as far as I know and understand it. Whether I’m manipulative or a gaslighter, I guess I leave to everyone else to decide.

      posted in Rough and Rowdy
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      Pyrephox
    • RE: pvp vs pvp

      I’ll also say that you really do have to separate out two concepts:

      In-character conflict, which may be between player characters

      and

      Player vs player conflict, where the PCs are mainly proxies for beating ‘the other guy’ on an ooc level.

      I’ve had far more rich, rewarding, and intense conflict and competition between characters when there is no OOC masque, when players OOCly communicate about stakes, outcomes, desires, than when that conflict is treated as a competition between players. Like, I’ve had intrigue and espionage plots/scenes that could only happen BECAUSE we were talking OOC and cool with things happening. Also, being able to chat with people OOC about how we see this conflict helps me identify at a much earlier stage if this is a player who can handle conflict, or who it’s just not going to be fun trying to have these sorts of scenes with.

      A secondary issue is something I learned as a newbie GM and which has never steered me wrong in the days since: “You can’t solve an OOC problem with an IC solution.” If the problem is “this player is playing their character in a way that makes the game unfun for other people”, then punishing/beating up/demoting/killing their character is never the solution. Having an adult conversation with them OOC about the effect their play is having on others’ fun is, and if that conversation doesn’t go well, then removing them from the game is.

      Killing someone’s character because you’re OOCly annoyed with the player is one of the ways PvP gets real toxic, real fast. It’s not ‘policing the community’, it’s just taking your frustration out on someone who you usually know that you can beat and have often taken every measure to make sure that fight is as one-sided and humiliating as possible, because you’re there to ‘teach the player a lesson’, not to have fun with them.

      posted in Game Gab
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      Pyrephox
    • RE: Real life happy

      I won a writing contest and will be paid for my fiction for the First Time Ever.

      posted in No Escape from Reality
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      Pyrephox
    • RE: Bannings

      I think this thread is valuable as a venting thread, but I also think we should be careful that we’re not encouraging or organizing trolling on the other board from it.

      It would honestly be better for everyone if we just left them to…whatever thing they’ve got going on there. With only themselves for company. That’s probably consequences enough.

      posted in Rough and Rowdy
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      Pyrephox
    • RE: Good things in Mushing

      There’s nothing quite like running a session where every player is engaged in the scene and having fun, even when things don’t go perfectly. Tense IC, chill OOC, and just a whole lot of fun from start to finish. It reminds me why I love to GM.

      posted in Game Gab
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      Pyrephox
    • RE: Bannings

      @Sam-Hyde said in Bannings:

      I’ve been a pretty long-time lurker on MSB, logging in occasionally just to see if a new game got advertised (increasingly rare), and I must say that it’s a good thing you had a split. Also the people who make new games tend to get run off for various reasons. Not sure how much of a fan I am of that.

      This is something that has concerned me, as well. If I have any ‘hopes’ for this board, it involves the Helping Hands subforum, and that there will be room for people to talk about interesting ideas without having those ideas instantly shot down by people who have very specific ideas of how MU*s ‘should’ work and are all too gleeful to talk about how trying anything else is doomed, DOOMED and will never survive.

      It’s something that I’ve heard game designers and potential game designers talk about for years and when people are already considering putting hours and hours of work into something, having a bunch of people all too ready to pour buckets of cold water on any idea that isn’t exactly like five hundred games that have gone before is very discouraging.

      posted in Rough and Rowdy
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      Pyrephox
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      Generally, for me, the corroboration I need on these kinds of things is how people react when it comes out in the open.

      If you get a lot of unrelated people not under the power of the accused saying, “That doesn’t match my experience at all with this person, and I just don’t see it,” then I’m skeptical.

      If, on the other hand, a lot of unrelated people not under the power of the accused come out and say, “Oh thank god, someone finally said something. This is absolutely what I’ve seen/experienced,” then I’ve rarely ever seen that be wrong.

      Abusers rarely target just one person, and over years, they build up quite a trail of destruction. You don’t really need receipts; generally you just need people to feel comfortable saying, “Me too.”

      posted in Rough and Rowdy
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      Pyrephox
    • RE: Macha Awareness (And Unappreciation) thread

      For the record, just as a player, I would love to have less focus on what’s going on over there. If I wanted to read what was happening on MSB, I’d go to MSB. The cross-forum drama doesn’t necessarily need to be escalated by breathless reporting back to here.

      At a certain point, it starts to feel like people are trying to stir things up and keep drama happening.

      posted in Rough and Rowdy
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      Pyrephox
    • RE: MU Peeves Thread

      @mietze said in MU Peeves Thread:

      for many reasons both mush related and not i’m really sick of the “keep sweet” mentality that is often pushed on people who push back when someone is being ugly. it’s honestly rather repulsive to me. i’ve had to deal with a lot through most of my life. i don’t feel particularly bound to be kind to someone who threw shade at a game runner about being irresponsible because the game didn’t last for the amount of time that they thought it would and then even insinuated that maybe they shouldn’t have made the game in the first place because of that. along with the ‘hmm if you’re not perfect maybe you shouldn’t say anything because you know you’re both not perfect’ stuff. that kind of stuff should have died in the 90s and i think it should be called out bluntly every single damn time.

      The specific thing of a game closing down “too soon” has always baffled me, too. Like, I’ve never played a tabletop RPG that ended with a triumphant conclusion at exactly the right time for all players to feel like it was time to stop. Every game I’ve ever been in (as GM or player) has eventually stopped way before ‘its time’ because of…life things. Schedules no longer lined up, group blew up, GM burned out, whatever.

      I also don’t regret a single one of those games. I HAD FUN while it lasted. That’s all I ask. If I want a complete story with a clear beginning, middle, end and coherent plot, I write a book.

      Play the game, enjoy it while it’s there, appreciate your fellow players for their contributions, move on when it dies. Way more happy times that way.

      posted in Rough and Rowdy
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      Pyrephox
    • RE: IC Consequences and OOC Acceptance

      @kalakh This.

      Honestly, I think the thing PvP needs above all else is clarity, transparency, and systems. Hope for good actors, expect bad actors, but plan for the majority of people in the middle who can be good as long as they feel secure and like they understand their options and risks.

      Don’t rely on IC ‘consequences’ to stop bad actors. Because what you see as IC consequences meant to discourage behavior, a griefing player sees as attention focused on me me me me me. The toxic PvP player LOVES to play the ‘villain’ and LOVES to experience (certain forms) of consequences because it means everyone else has to stop what they’re doing and Deal With This Guy. You can practically feel them on the other end of the screen, wanking furiously while everyone else’s fun grinds to a halt so that ‘IC consequences’ by means of imprisonment, trial, or punishment can take place - and they’ll drag it out as long as they can, because that’s longer focus and more spotlight. It won’t ever stop the IC behavior, because that player got exactly what they wanted from it: attention.

      If you don’t want characters killing each other or only want it within specific bounds, then just state it clearly and make it clear that anyone breaking those bounds will be removed from the game without fuss or fanfare. Create transparent systems, do your best to make sure players understand the systems and outcomes, and ruthlessly cull bad actors the first time they step out of line.

      posted in Game Gab
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      Pyrephox
    • RE: MU Peeves Thread

      Creepers.

      Forever and always. Just…players who make it so that the rest of us have to be wary and mistrustful because they will absolutely try to manipulate and abuse other players to get their rocks off, or to fill whatever hole they have in their psyche.

      posted in Rough and Rowdy
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      Pyrephox
    • RE: MU Peeves Thread

      When people try to make you choose which character THEY are going to play in a scene. This is sort of a long-standing peeve of mine, and it’s not a big deal, but it’s irritating every time.

      I don’t remember your alts. I’m never going to remember your alts. I barely remember you as a player, ninety percent of the time. If you say you want to RP, and I say sure, don’t come back at me with, “Which alt do you want?” because it’s not my character and I don’t care. Pick someone you want to play! I’m not the boss of you!

      And, honestly, more than half the time I’m in the position of coming up with the idea, coming up with the set, and asking me to ALSO PICK WHO YOU’RE EVEN PLAYING is just…too damn much. Have mercy.

      posted in Rough and Rowdy
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      Pyrephox
    • RE: pvp vs pvp

      I’d say…make a game. Make it how you want it, and hopefully it will attract the people that you want.

      Currently, no one in the MU* community wants to run a strong PvP WoD game, and there are a whole lot of reasons for that, but only one cure: be the person who takes it on. If you don’t want that, or can’t find help to do that, then it sort of says its own story about whether that game is wanted by the community as it currently exists.

      There are some PvP-heavy MUDs out there, there are, as you say, MMOs you can model design on. But the only time a game gets made is if someone has a real passion for doing the work of making that particular game. If you don’t like the games other people have passion for, then your only true remedy is to invest your own passion. Do it. Do it right. Create something you can be proud of.

      posted in Game Gab
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      Pyrephox
    • RE: Macha Awareness (And Unappreciation) thread

      I think if someone’s behavior is giving you red flags or making you uncomfortable, you should feel comfortable to heed that and think about how you want to address it, whether it’s a possibility that it’s one of the community’s roving creepers or not.

      The hobby does get new people every day, and some of them are creepers. And, for that matter, someone who isn’t a “habitual creeper” can still make another player feel uncomfortable, whether they mean to or not. You have the right to play a game without being pressured or harassed.

      posted in Rough and Rowdy
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      Pyrephox
    • RE: Ruiz Thread

      @Cobalt For the record, as far as I can tell, the reason why that player refuses to post logs is because they do not want a record of their IC actions in one-on-one scenes that people can verify against their OOC words. It’s not just sus, it’s a tool that they have used in multiple places to enable the harassment of other players.

      I played with that player, and enjoyed a lot of scenes with them, but so far, everything is textbook about their maladaptive behaviors. They haven’t changed.

      posted in Rough and Rowdy
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      Pyrephox
    • RE: MU Peeves Thread

      @Rathenhope said in MU Peeves Thread:

      @Roz how about asink or asynk or even assync

      Assync, for when your TS crosses time-zones.

      posted in Rough and Rowdy
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      Pyrephox