@Roz said in Staff Capacity:
@Pavel said in Staff Capacity:
@Roz said in Staff Capacity:
But my experience of WoD is that there seems to just be a fair amount of ST oversight needed for running story/plot/etc., and that part of things will be exactly the same.
Basically this.
And every additional sphere you add increases this in an almost logarithmic way. You’ve got different mechanics for every group, different story needs, figuring out how that story interacts with the stories for the other spheres and any metaplot you’ve got cooking… WoD/CoD games are often three or four games wrapped in a single framing device.
Yeah, exactly. What an Ares plugin would do, I think, is make starting up a game more accessible to more people. But it would, I assume, mostly just provide a similar functionality to something like Theno’s code suite for MUX: you’d have your WoD sheets, a dice roller to roll stuff from them, ways to track spending and regaining your various pools, etc. But a good plugin would hopefully just make WoD game setup and maybe the maintenance a bit easier, and have the benefits that come from core Ares that people enjoy. But it can’t replace or automate away the areas that need staff oversight, arbitration, and storytelling.
Yeah, I think the accessibility is the winning feature, the ability for more people for good or bad to spin up games. The good: good games can come out of it. The bad: bad actors as reported here spinning up games and being bad. But I’d imagine they’d be figured out quickly and pointed out to be avoided or played on at ones own risk.