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    K
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    Recent Best Controversial
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      Right. Not that it matters, the game feels hollow

      Anyways. The amazing Timejump today. Cujo is very much trying to convince people to speedrun CG

      f72d7438-44d5-4db3-ad4f-24d9e638072d-image.png

      Probably to pretend the game isn’t dying.

      Now, I also decided to walk around Nar. Found out that shops were moved… without consultation because you are just an ‘investor’ and… one of my alt was renamed. No consultation.

      That is just me being bitter because changing descs and moving names is bad if YOU want to do it. Because… things were always like this for 20 years, open your own place. But Staff? Oh. Let’s give it the very much not overblown:

      Blast Zone Exotic Arms

      rather than the nice Missing Digits. Nope. They never even asked. Not that I play, really… it had been some 2 months since I played. Ever since the Timejump was announced my motivation was low. Why do I even log on? Probably to follow the game, to see what goes on. But it kinda… stings.

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      Well, an update. I don’t know what to say about AoA. I log in out of spite, to keep the things I built up. And AoA seems kinda dead

      They put up an ad for special stormtroopers for the Sith out. While they only have one regular one, everyone else being fancy jedi. Technically there are noobs, but there doesn’t seem to be on-grid RP during the, admittedly, brief flashes I am ever on there since looking at what AoA became is kind of painful. Gone is the vibrant game, gone are the friends I made there, all which remains is… a tiny game, played by pretty much the same people over and over.

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @hellfrog said in Star Wars Age of Alliances: Hadrix and Cujo:

      lol pretending to be another person to alt swap for combat

      how fucking embarrassing

      He did so, sadly. And everyone knew, but the GM was scared of the Fallout given… most of the participants were his buddies.

      As a side-note, he also derailed the scene. It was meant to be sneaky-sneak. Coming over in row-boats from a less-watched over lake at night. Queue Hadrix dive-bombing from his ship, crashing down like a rock star… no. Wait. That makes it sound awesome… which it would be, in other circumstances. He crashed like a meteor.

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      Why do I log on there to check stuff anyways. Every login I lose stuff. Lost gear due to their announcement, fuck it. I log in to check the grid and BBPosts. Well, I can read BBPosts but am in the old guard lounge, since they decided I am too inactive to be allowed to keep my old characters, apparently.

      I don’t know. I shouldn’t care, but being moved there kind of felt like a punch to the gut. I don’t do anything there. I won’t do anything there anymore because I have no reason to frankly return there anymore. I had a great time but I feel unwanted there. I mean, I know Cujo made his decision last year and I had nothing to return to, but it feels sobering. It feels sad, somehow.

      I’ll miss AoA.

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      And lewd gif is that excuse! AoA used to have +kinks code implemented. Incidentally, it included Lightsabers as one of the +kinks.

      @Jennkryst You have to be fucking kidding me. Please, tell me you are! O.O

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @BloodAngel said in Star Wars Age of Alliances: Hadrix and Cujo:

      @Krautistanian I’m sure it really stroked his fucking ego. But yeah he thinks in all of his poses, that he is the kewlest cat on the mother fucking block. But, it comes off sad and pathetic, look at me energy.

      I mean, I am guilty at times of being an attention whore myself. I decided to DRIFT A CAR into a scene where people were talking in front of warehouses ElseMU*. I barely flubbed the roll. Queue almost running them over. 😛

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Polk Oh, yeah. Annoyed MU* wise that I basically lost two places within the same week, but well.

      If anyone cares, since the thread got posted there are four newbies, Kora, and… that’s it for active people. Something like 10 players left or were banned. So… net negative.

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      ===================<* 21: RP Recruit / Group Ads - 224 *>====================
      Message: 21/224 Posted Author
      Player Run Plots Jan 25 2023 Maelstrom

      Hey, all. We’ve got a solid month left before the time skip. We have a lot of exciting things coming down the pipeline both IC and OOC, but today I would like to draw your attention to player run plots. Rather self explanatory, these are plots run by you. They could be for your own personal storylines, cultural groups, or planets of choice.

      Staff is willing to bankroll some of these plots to a certain extent; to provide IC reward based on the plot, the number of participants, and logs posted. These payouts can be divided however the GM sees fit.

      25,000 - 1 event with 3 or more people in a wiki-posted log
      65,000 - 2 events with 3 or more people in each log
      100,000 - 3 events in a plot with 3+ people in each log

      Here are just a few examples of the kinds of plots you can run.

      • Bounty hunters from the Guild take down a high-profile, dangerous target.
      • A scrapping location on Jakku has collapsed and people are trapped inside.
      • An rich collector wants an artifact and is willing to pay handsomely.
      • Chandrilan survivors are intercepted by pirates and need rescued.
      • A rival smuggling group needs to be dealt with.

      You can come up with all kinds of arcs based on who your character is and what groups they are a part of. Pay out is negotiable if you have an idea that you get staff-approval from. We will also be open to players running plots regarding the war between the Rebels and the Sith when we get to that.

      Expect the +help file for player run plots to be updated in the coming weeks to reflect this information. If you have any questions or plot ideas, submit a +request.
      ------------------------------< +bbread 21/224 >------------------------------

      Exhibit A, way too late. First time in 5 years they offer anything for running. Flashpoint? Ooops? Two events? Whoever runs first gets the money.

      Anything else? Fuck you, pay out of your own pocket. They are desperate

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      -=<BBS>=- (New BB Message (31/44) posted to ‘Vacations (OOC)’ by Judith Paidi: New Frontiers)

      +bbread 31/44

      -=<BBS>=- ERROR: Posts not found.

      Sent to me by a friend. No, we aren’t losing players. Lies.

      ace39f06-0506-41da-ba77-65c04381bb6f-image.png

      Utter, baseless lies

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      Well, here I am, necroing again.

      I logged out of spite. Once a month. Game is dead, btw. Sumi, Had and basically nothing else. Just their clique.

      Well, I logged in, 99% sure my spite was just often enough to keep my shops. Didn’t want them to get snatched up by a Kora, I was petty.

      Well, I no longer own them. Sure, one was renamed, of course without asking… didn’t say anything. Tinfoil hat on, I think it might actually have been by Cujo noticing I didn’t RP for, what, half a year? I still have the ships. I still have everything that isn’t a shop.

      Now, I admit, it has nothing to do with Hadrix, but I am very bitter another old shop was just redesced. After being told I couldn’t rename one I wanted to use for RP since it was 20 years old. But yeah, rules for thee but not me. Fuck AoA, but well. I think I said so before, I miss the game. Well, not the staff. Not the Kora. But I miss my friends, who left. I miss the RP.

      Just ending up without stuff I built up in RP and having it redone without question not even like a week in… it hurt. Not as much as losing my friends on there, but… still. Not good.

      Thanks for coming to this rant.

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Zephyr said in Star Wars Age of Alliances: Hadrix and Cujo:

      There have also been roughly 3 bbposts since June, and there is currently only 1 event posted, run by Hadrix himself on his Reverberate staff bit. Only two people have signed up, and one of them is a different staffer.

      Looks like things are going super well over there.

      Absolutely. I ran things. Right now, they have 2 events. Both having two people signed up. Hadrix ran big things. Something like 8 people. 2 people were my standards, due to weird hours to run on.

      Even on the Mando Board, Sumi and Hadrix seemed to implement monthly Beskar-giveaways. They ceased to do that in May.

      By the way some hilarity. So, remember when I mentioned a gripe about shops? I bought one back, that was last week, so no booting for idleness.

      e163ba16-fe3f-4ec3-bb2a-c636d27611f8-image.png

      Then there is this… very professional removal. No mail why I don’t own the vendor, just booted from owning. Maybe they noticed I didn’t pose since March. So, Cujo or Banshee being arbitrary, as there was no rule towards ownership in regards to activity, only collecting profits.

      Oh, another thing. I don’t entirely understand how they had 700 players recently.
      b13e105c-346c-4a8a-8dc3-41fa2839c48b-image.png

      This seems inflated. Even in Covid-Highs, we didn’t use to have so much activity.

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Selira said in Star Wars Age of Alliances: Hadrix and Cujo:

      oh, hey look, it’s Merek, the least surprising thing about all this.

      I am now seriously trying to recall if I ever saw a MU* without him. Is he like crabs? Every MU has to have him?

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @icanbeyourmuse

      At least once a day, at random times, the items a vendor has for sale are randomly determined. Most of the items a vendor has will be common/uncommon items based on the kind of vendor it is. Armor, weapons, weapon mods, ship mods, etc.

      Sometimes, though, rare items will spawn on those vendors. There are a LOT of different rare items in the game including high tier mods, powerful weapons, armor, not-so-powerful weapons/armor that are just… rare for some reason.

      Yup. It took me… 2 years to see T1 for pistols (rifles were oddly easy to find good mods for, as a side-note), and usually only a single being sold for 100k. If you had too little money at the moment… tough tits, you are out of luck.

      And the system was defended since it encouraged ‘exploration of the grid’… while also getting a softlock on checking vendors if staff felt you checked too many.

      And, to, I believe quote Banshee… there are just 300 vendors or so around the whole galaxy. Each of which had a chance to get a rare item that day.

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      Seems like they could get the same thing at Shang but what do I know.

      Issue is: Shooting somebody is frowned upon on Shang, I think. Massive turn-off. Too many holes? ducks (Allright. That was terrible)

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Warlander To be fair, I think ONLY Ben was from a Ban. Which is interesting, and makes me wonder what Hadrix has on Cujo, given Ben was allowed to run the Sith, obviously, taking over from Banshee.

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      Given that a fellow player on Area of Assholes once referred to Merek as ‘a cancer’, crabs is probably getting off easy.

      Well, yes. I just see him everywhere. And well, Crabs is easy, but you know how everything eventually evolves into a crab? 😉

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @SqeakyClean Yup. I left since I got like, 2 people to a plot, and eventually just competed with Had in the end. And then, when the Time Jump was announced, I lost all will to run. I am just there to watch the fire, though I suppose I’ll leave. Was a fun five years.

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Warlander said in Star Wars Age of Alliances: Hadrix and Cujo:

      @Krautistanian Very likely, though I very much doubt you’re the only burned-out, bored player hunting for RP that doesn’t require you to become a blaster sponge in Sith- and Kora-run scenes, no matter who is shooting at who, or to be a target for known sex pests.

      Well, to be honest, I don’t even look for RP there, since it feels like there is no on-grid RP left and my friends left. It doesn’t really seem functional anymore

      For what it may be worth, there is a weight system in play. However, calling it a system is ludicrously generous; since the numbers that go with each item are never explained, it’s no more effective than having no weight system at all.

      And yup. I mean, comparing it to a MUD, which had a functional weight system… yeah. Even if I had to have the weight system open on an external utility to see how weighed down I was, they were transparent about how it worked. On AoA it is random guesses, frankly.

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Jennkryst Don’t forget.

      Everything has weight, when you try to pick something up while over capacity, you are told it is too heavy, so you need to put something in a locker.

      Is it ever told to the player when they buy something or just carry something? No. It comes out of nowhere and is intransparent. If they want to cut down on bloat, they could communicate said ‘weight’ system instead of making it annoying when you want to, say, mod someone’s weapon as a Mando. So, they drop it, you want to pick it up, but needed to run to the locker to put your own weapons away to be able to pick their’s up.

      posted in Rough and Rowdy
      K
      Krautistanian
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Noraaa said in Star Wars Age of Alliances: Hadrix and Cujo:

      @Third-Eye As a circle-backer, I can say I was mostly just feeling a creative pull to return to Star Wars and I genuinely do enjoy the coded systems / GM tools they have for storytellers on that game. Though it’s pretty clumsily-implemented, I actually think the space flight / cargo system COULD be really cool to help drive plots. You get to fly around to a bunch of diverse settings, after all.

      I can’t say I disagree. For all of AoA’s numerous faults, the large amount of automation made GMing easier than any other place I went to. It was easy to jump with an idea without having to consult page 305 about dodging mechanics.

      Though I’ll say the playerbase now has definitely gotten quite small. You can still sort of fly around and if you can find some of the active folks who are fun writers (there are some!) I bet you could get some good small-scale, crew-based stories going.

      Quite small is a way to put it. Atrophied. Sure, some folks might be active, but the good writers mostly left. Some remained, sure, but most of it is gone. Hex is gone, and he was amazing. Kasia is gone, Adhar is gone. Rheisa, who made Togruta, is gone. Most of the strange elements seem to have departed with their writers.

      And as an aside, I think last time the Sith Leaders were on last year. Not sure. My passwords got changed forcibly yesterday.

      Ah. And Ship Repair stations linked to an FC now get a discount. Not related to you, but AoA staff wants to make FCs more interesting. Sl, Parmac gets a discount due to Qi’Ra, the Rebellion due to Ray…

      posted in Rough and Rowdy
      K
      Krautistanian