@mietze
@Coin has some excellent practical tips above.
no matter how hard one tries to be “fair” though there are always going to be people saying it’s not good enough.
This is true. It’s also okay.
Probably part one of the trick is to accept that not everybody will like everything you do as a game runner. In fact. probably every person will find something you’ve done that they dislike. Sometimes people will mention it. That’s okay. Sometimes people will lose their tempers about it and yell at you rudely. That’s not really okay, but it is a sure thing that it’ll happen, so you must try to be okay with it.
Another part is that RPGs are never moment-by-moment ‘fair’. It’s just not how they work. Sometimes you may end up in situations where you ought to say, “I’m sorry, player, I know that my call on this has left you with the short and sticky end of the stick. Thank you for takin’ one for the team, I will try to make it up to you.” Yes, this is tantamount to admitting you made an unfair decision. But it’s also a whole lot kinder and more human – “I’m doing my best as an imperfect person in an inperfect world,” is a lot easier to take than, “Your feelings are invalid, there’s no reason you should think this end is short and sticky.”
Yet another part is to accept that you, yes you, are going to make mistakes. That’s okay too. Don’t lie about them. Don’t hinge your ego on being perfect. Don’t try to hide your mistakes in the belief that players won’t trust you if they know you make them. Honesty counts for a lot. So does honest self-examination – if you can’t accept that you might have screwed up, then you can’t really accurately judge your choices. A lot of games that seem otherwise awesome turn out to be utter crap because of "I am a fair person, so my calls are fair’ type thinking obscuring facts and leading to “player said my call was unfair, so they’re insulting me by calling me an unfair person” interpersonal weirdness.
I tried very hard to discourage people from thinking of me as an authority figure. I am not the greatest, or even a great, GM. I am not a leading egg-spurt on the theme or even the mechanics. I am a middle-aged geek just like everybody else here and I’m not the gamerunner because of any merit other than my willingness to do it.
@Coin said in MU Peeves Thread:
I mean, how important an aspect of running a game and its success is, is subjective.
Well, yeah. By what metrics may we judge a MU successful is another thread. I think GoB was successful because it had as many players as I wanted, or three times as many, but a much lower player-to-incident-of-OOC-drama ratio than most, and because it had two time-blocks in which there were always, every day, scenes going on, and people reported that they were having fun. And because when ‘House of the Dragon’ premiered, like five years later, former GoB players (some of whom I barely remember, I’m embarassed to say) popped emails of GoB nostalgia to me.
But definitely an invididual thing, too – GoB’s popularity was firmly linked to that of Game of Thrones and most other MUs don’t see a burst of new apps every season premier and finale of a television show, or have people lose enthusiasm when the show’s quality falls.