@Wizz Maaan I wish I felt like I missed something after reading that.
Posts
-
RE: Bad Stuff Happening ICposted in Game Gab
-
RE: Bad Stuff Happening ICposted in Game Gab
@hellfrog Yep. But also note that making unfair and non-interactive bad shit happen to PCs is legit unfun. It’s their responsibility to work it out, and they don’t get free rein to lash out at people because of it. BUT regardless, the shitty thing about unfair non-interactive shit is that it’s unfair non-interactive shit. It wouldn’t be just fine if the mark would only shut up and pretend it’s fine.
-
RE: Bad Stuff Happening ICposted in Game Gab
Like everything else, it depends.
I want bad stuff to happen to my PC, because I want stuff to happen.
But.
Is it fair? It sucks the fun right out of it when it’s shit like, “The House Rule I just invented means that the action you took before I invented this rule and told you about it was not the ordinary way of things, but a crime for which you are now in deep trouble.”
Is it interactive? It could be that as a story element the Bad Stuff is in fact A Gloriously Epic Trauma Conga Line, but if it’s all off-camera it’s insufferably frustrating, not fun.
I wouldn’t be surprised to find that most players who respond badly to bad stuff happening to their PCs have had experiences of unfair non-interactive bad stuff being used to shut them out of the game.
-
RE: AI Megathreadposted in No Escape from Reality
@Trashcan It is part of ‘Turnitin’ which is pretty widely used. I have no idea if it’s one of the ones you’ve listed here, or which one if it is.
Part of what’s exasperating about it is that it doesn’t give me any clue as to why it is tagging segments as “likely AI generated” so even if I don’t spot some way that makes it seem likely that it’s wrong, what possible use is it?
It would be ironic to the point of grotesque in the context of a class where I spend the whole time saying, “Why do you believe that?” and “Prove it,” and “Where’s the evidence?” and “Does that research methodology work? Do you think the result mean what the reaseachers say it means? Did the newspaper report say it means what the researchers said it means?” and so on. After that I’m gonna roll up and say, “Hey, a computer program using semi-secret methodology to detect AI says you cheated, so did you?” to a student?
I get @Faraday’s comments about people trusting computers in a weird way, but I guess I don’t share that, because I feel like I may as well draw tarot cards and just say anybody who gets an inverted swords card cheated.
-
RE: AI Megathreadposted in No Escape from Reality
I’ve got this AI detector thing and I hate it with the hatey black hate sauce.
No, you stupid thing, 100% of this student’s paper isn’t likely to be AI, I’ve watched him building this argument for twelve weeks.
Say, what, this one’s paper is also likely all AI? Who the heck tells AI to do APA formating so creatively wrongly?
Yeah, right, this is so likely all AI, the student fed the assignment into AI along with the instructions, “Write this in the style of someone who doesn’t know how to write an academic paper trying to write an academic paper.”
I really hope other instructors are not taking this daft thing seriously.
-
RE: Tough Callsposted in Rough and Rowdy
Oh, it’s a troublesome character even if you remove the ableism.
Deep in my little black heart I have this desire to app a comics game as the demon Baytor, a sort of tube with teeth that shouts “I AM BAYTOR!” a lot and does little else.

This is a bad, bad idea, obviously bad. It might be okay if I made sure Baytor could only be found where it’s found in the comics, working as a bartender at a certain pub, completely easy to avoid, and treated it as a sort of NPC I depict while playing a reasonbly PC-written-PC primarily.
-
RE: Tough Callsposted in Rough and Rowdy
Aside from brain damage not being very funny, this person did outright say that they wanted to RP an obnoxious character.
Boiled down, the conversation seems to amount to:
PeeOften: I want to RP a disruptive and annoying character, specifically. But you won’t tell me how to RP a disruptive and annoying character without it being disruptive and annoying, you big meanie you.
-
RE: Pre-Banned Playersposted in Helping Hands
@SockMonkey I’m strongly with that living room model. They say it’s wrong to compare a MU to a tabletop, and there sure are big differences, but the living room gaming sessions of my young-adulthood are what I’m aiming for in text-format.
It’s your living room, you provided the space and the bog-roll. You make the rules and so long as you make them clear or they’re just aligned with general and MU-specific norms, you’re not doing it wrong. Not letting people you actively dislike in is natural and will spare everyone trouble.
I tried to insist that players who couldn’t stand each other avoid each other with grace and not snipe at each other, because we may not all be friends but we’re going to act friendly in my living room. And tried to encourage OOC socialising and be available and friendly for it myself, since to me this is the real meta-game of RPGs (what you can win is friends) for Gary Gygax is the godfather of most of my oldest and most treasured friendships.
-
RE: Tough Callsposted in Rough and Rowdy
@Ashkuri I’m sure I didn’t imagine it would make them happy, but yes, actually.
If my RP is halted because I need some answers from a GM, and I have asked and each time the GM stops responding to the conversation before giving those answers, then yes, in a reasonable world I would be able to say, “Hey, can we have a conversation you don’t ghost so I can get this cleared up?” and have the GM recognise that I am not asking that to offend them, but because it’s a legitimate problem.
I say things like that at tabletop all the time and nobody gets into a tizzy about it. “C’mon, quiet, I can’t hear the GM answering my question,” and, “Yeah the party isn’t getting much done because you guys never actually declare an action, you just make a plan and then another plan. Do you mean to be declaring actions I’m not picking up on?” and so on. I’m actually getting pretty close to, “Could we maybe have the whole group stay at the fucking table for more than five minutes at a time?” some sessions, and I could say that, too, without drama.
What is one supposed to do on a MU? People say “vote with your feet” but honestly, I’d be hurt if one of my tabletop players left because they can’t hear me over the chatter or I keep accidentally skipping their turn, or whatever, without them first at least telling me there was a problem. Even though this implies that it’s, like, my responsibility to do something about the problem in spite of all the other work I already did to GM…
ETA: And indeed, I was bummed when players left my MU over stuff I could have/should have fixed. if I ever found out about it. Though I assumed that people usually left for other reasons.
-
RE: Pre-Banned Playersposted in Helping Hands
If you can’t stand them and don’t want to deal with them? Yeah, ask them to leave the moment they show up.
-
RE: Tough Callsposted in Rough and Rowdy
@Tez said in Tough Calls:
That’s actually a really interesting point. You’re totally right. I would tell my friends to knock shit off in a way where it doesn’t register as a warning as such to my brain – which probably makes me more likely to do so.
I just don’t have the same sense of needing to be cautious or delicate with them, because I know that they will take what I say in the spirit in which it is intended, and change behavior.
Yep. That’s a thing.
Really it can be a major fairness issue.
If staff is a friend and we chat, I know more about the game and they know more about my PC. They’re more likely to make story that has a place for my PC.
Also, I tend to know when it’s a good time to ask them for something and when they’re tired and pissed off.
And more closely akin to what you’re saying – they might tell me to cut it out without considering it to be a ‘warning.’ They are more likely to tell me to cut it out before they wish they’d never approved me.
AND I am more likely to be permitted to tell them to cut it out without it being taken amiss. This ‘need to be cautious or delicate’ thing is, I think, largely overblown with MU staffers. You think you need to be delicate with players? Remember how delicate players feel they must be for staffers? For example, from what I see this thread was at least somewhat in response to a player asking a staffer when it’s appropriate to poke a +request, and the staffer feeling attacked because the player said their +request had been ‘ignored’ when it had, indeed, been ignored, just not for very long. Or there was the time I requested to have a conversation with a staffer where they didn’t stop responding with no warning before the discussion got anywhere, and instead of taking my point (that this was chronic and problematic) staffer appeared to be more interested in being offended at how I phrased this. And probably I couldn’t have phrased it right, because seriously, the whole damn trip is about erasing context and flattening nuance in order to feel attacked. Or feeling attacked and finding some reason to run with that feeling rather than taking a moment to give consideration to what the other person is saying rather than the ‘tone’ that is probably a blank you’re mostly filling in yourself.
Fellow players may not be your friends, but for a game to not suck, people need to at least act as if they are friendLY. This includes putting down the scepter, taking off that shiny hat, accepting that it’s not an insult when people notice that you’re not perfect, and having an ordinary conversation.
-
RE: Banning Bad, Actually?posted in Game Gab
@Jumpscare Having actually looked at the other thread and read their paged exchanged, I don’t see it either.
Seems to boil down to one of those ‘if you have a problem you’re the problem’ exchanges, topped with tone-argument.
-
RE: Banning Bad, Actually?posted in Game Gab
@Yam said in Banning Bad, Actually?:
It’s okay for them to expect some kind of service, and when they don’t get it, deride someone’s hard work,
Well, yeah, it’s okay to expect some kind of service when that’s what’s written on the box. The idea that everybody gets a turn is pretty built in.
-
RE: Banning Bad, Actually?posted in Game Gab
@Pavel said in Banning Bad, Actually?:
@Faraday Well yeah, but you’re Faraday. You can speak braille and have counted to infinity twice. You won a game of connect four in three moves.
Oh, the same approach has worked very well for me. And I tried to win connect-four by using tablespoons of mashed potato instead of chips.
-
RE: MU Peeves Threadposted in Rough and Rowdy
@Aria said in MU Peeves Thread:
At that point it’s not harassment, it’s just the other person being annoying by not taking the hint. And my dudes, dropping a hint is not clear communication. It’s deliberately vague communication,
Yep. My own experience with that was finding out that someone felt harassed by my asking for RP and chatting. Thinking, “Yeah, they never actually want to play and they never seem enthusiastic, but they always say they’re stressed/sick RL, and they always say ‘another time’ and they engage with the chat.” Everything about the interaction but the ‘hint’ in their tone said I should continue to reach out, and I thought that ‘hint’ was just them not feeling chipper because illness.
-
RE: Tough Callsposted in Rough and Rowdy
As a staffer:
Summarily banned, with no warning or even notification, a player who’d been RPing sex with child PCs.
Banned somebody who wanted NPCs to be dumb for them and refused to accept “no” for an answer and shut up about it.
Banned somebody who was edging up to gross teen sex stuff, and also was just a problem for not complying to course-corrections regarding theme, so I was already every week telling them stuff like, “No, animals are just animals and you don’t have a gull friend that steals food for you,” and such. This player was actually a lot of fun, I thought, but they just wouldn’t stop being a little too special.
Banned someone who refused to RP IC consequences and tried to escape them by disconnecting or going OOC, and got really rude when told that their PC would have to deal with the situation, not wait for everyone to forget it.
Didn’t ban, but had a player cuss at me and leave because the game was not what they wanted it to be. Which was fine, though I am sorry he’d wasted enough time thinking things were otherwise that it felt like a cheat to him.
Didn’t ban, but should have, somebody who was really bothering other players by using them for emotional support when they didn’t want to take on that role. I knew this was a problem and had talked to the player about it, but I didn’t know it was as big a problem as it was, and the players being harmed were shy to tell me and just left. I ought to have been more proactive about that, the fear-of-staff thing is a problem to overcome.
I didn’t have other staffers to ask. There was no backlash that I was aware of. Three in five got subdued cheers.
As a player:
Not banned, but asked to make a new, less depressing, PC, or leave, since I didn’t fit the intended tone of the game. It was polite and clear, and I did as asked.
Actually banned. From my PoV, it was that the staffer, a former friend, had decided abruptly that they didn’t like me/want to play with me any more but didn’t tell me in words, but by treating me like shit and responding to my “why are you treating me like shit?” and “that was shitty,” by claiming it was a mistake and that we were friends while campaigning against me to others, getting really wound up about it, and imagining/claiming that twice monthly interactions with me were daily rants and harassment. It was far from without warning, but the warnings all came with denials, and direct ‘am I even welcome on this game?’ questions answered with repeated lies of ‘we’re friends, you are wanted, stay’ to me but seen as a violation of boundaries as if an autistic guy is gonna see the unstated line when you’re directly communicating that it’s not there.
-
RE: MU Peeves Threadposted in Rough and Rowdy
@hellfrog I am pretty sure the statement is that they’re harrassing people. I think it’s upthread, about me doing this. The other person I know who was banned seemingly for asking for RP wasn’t told why, just got blocked off the game shortly after asking for RP. Old news now, But anyway, the ‘what if I get in trouble for bothering people?’ fear is legit. Kinda like the ‘how often is too often to +request or poke about a request?’ anxieties.
-
RE: MU Peeves Threadposted in Rough and Rowdy
Once we all had anxiety, or we had emotional/mental fatigue from being the person who did the who-where-aboutwhat? scene-organising labour too often.
Now we can top those legit reasons off with the fact that some get away with treating asking for RP as a violation of boundaries and a bannable offense. So yeah, who’s asking these days?
-
RE: Anyone hiring?posted in No Escape from Reality
@Cobalt I’ve asked. I’ll message you privately if I get a bite.
