@MisterBoring said in Numetal/Retromux:
I believe that inappropriate amount of time is subjective. What one person sees as inappropriate is appropriate to another.
Okie dokie artichokie.
@MisterBoring said in Numetal/Retromux:
I believe that inappropriate amount of time is subjective. What one person sees as inappropriate is appropriate to another.
Okie dokie artichokie.
@MisterBoring said in Numetal/Retromux:
@bear_necessities said in Numetal/Retromux:
But also if 1-2 hours spent on an application is considered minimal effort and not good enough for a game then woof, probably better to move on. We all have lives, right? RIGHT?!
That really depends on what the 1-2 hours produced. I’ve ran into players who take 2 hours to write two unintelligible sentences in a pose, so it’s feasible that what was written, even though it took 2 hours, was awful.
Amount of Time != Quality
I don’t disagree but also it is very very very clear from the wording of that post that there’s an expectation that an inappropriate amount of time is spent on applications. Blood, sweat and tears! Let’s normalize not blooding, sweating or tearing over game apps.
@Artifact said in Numetal/Retromux:
@MisterBoring The ban was posted publicly:
lol “we wouldn’t be here if not for the blood, sweat and tears of the community!!” is a lot of a statement. But also if 1-2 hours spent on an application is considered minimal effort and not good enough for a game then woof, probably better to move on. We all have lives, right? RIGHT?!
Not in defense of Wikiwhatever cuz he reads like a Real Problem and I’d ban him too for just being exhausting, but man. Can we normalize not blood, sweat and tearing over a game?
@Jumpscare That has nothing to do with these people playing pacifists. It sounds like you have some jerk players. But there are jerk pacifists and there are jerk combatants and there are jerk everythings. It’s not a pacifist thing.
@Jumpscare Makes sense, thanks. I think you should’ve included that detail in your scenario above to paint a clearer picture of what was happening.
But idk man. At the end of the day, people aren’t assholes for using in-game mechanics to create a story, so if it had ended like Jumpscare initially said it did? I don’t see the issue. The issue is when people take it way too far, cross a line, and act like dicks because they can’t take the L and move the fuck on.
@Jumpscare said in Non-toxic PvP:
MacGuffin Holder: It’s time for me to bring the MacGuffin to the danger pit.
Problematic Pacifist: That’s a bad idea. You should take it to the safety pit where my faction wants it to be.
MH: I’ve been vocal about my plans to do this for the past week.
PP: And my protests have gone ignored.
I think this is the real issue, and I honestly do not understand why you would ban PP in this situation. You have two characters who are fundamentally opposed about something, MH is hoarding the item and soley determining where it goes, PP offered an alternative and was ignored. It resulted in IC conflict. The fact that PP stood there and took it, and then snarked about it afterward, is IC. Unless there was bleed and MH was being harassed OOC? There shouldn’t have been a banning.
But also, why can’t there be a conflict? Why can’t two people disagree about what to do about a thing? Would this have been better had PP fought MH? Why did this result in an OOC banning, when it was an IC conflict, and story was created? Why did MH run to staff and win after ignoring PP entirely in the first place? Imma be honest, this story paints MH in a worse light than PP.
I think we’ve maybe gotten way too gunshy as a community. I’ve seen far too many games recently where any sort of conflict over the plot, no matter how small, results in immediate shutdown, both ICly and OOCly. Usually the vocal majority wins, and the one or two people who disagree or want to go at the plot another way either a) get ignored AT BEST, or b) don’t want to ‘rock the boat’ so they don’t say anything at all. That isn’t really about PvP - I don’t play on PvP games so my experiences are entirely on PvE - it’s just about how we treat conflict overall.
What does “100% OOC transparency” look like in this kind of game?
I never found places useful. It doesn’t add anything to the scene. It always sort of seemed like in games with places code, it was just the place to go to talk shit privately in a public event or finger each other or something lol.
In Ares, I really find places to be distracting and I haven’t seen it used in any meaningful way.
@hellfrog It seemed like a broader issue, like there’s something fundamental about async scenes as a whole vs a few people who don’t respect their time, though? Like I read that as saying “async scenes usually aren’t about people who need it due to timezone or availability conflicts anymore” and it seems really odd to say “async scenes usually are about people who don’t respect my time or have any interest/engagement in what I’m playing”.
But I’ll admit my reading comprehension could use some work.
@Third-Eye said in RP Safari - Pacing Styles:
I’m perfectly willing to do time-shifted scenes due to timezone or availability conflicts and always have been. That isn’t usually what this is about anymore.
I’m confused. What is it usually about now?
@hellfrog said in RP Safari - Pacing Styles:
view of claims that specific choices are correct and protected due to having jobs and lives
No one is doing that here. I think everyone in this thread has said that any and all play style is valid.
@Trashcan I would think that data is skewed because the play screen defaults to traditional pacing and people may or may not make a selection there when starting the scene. I think a more reliable source of data would be the avg time between when the scene opened and closed, or when the scene was opened and shared, to determine true pacing.
@Jumpscare said in RP Safari - Pacing Styles:
Ah, Gemstone IV, where people would abruptly leave the scene when their RPXP ran out.
Was that the one on AOL along with Modeus Operandi that went pay-to-play? Modeus Operandi was my first game, I miss it 
@Roz for what it’s worth I was attempting to show you my definition of.social RP by providing an example of what I consider to be social RP.
@sao said in RP Safari - Pacing Styles:
that interrupted a movie night with rocket launchers would be fine.
That is not social RP to me. I would do that. So I guess there’s my definition
@Roz idk why @KarmaBum has to defend herself to you with a list of the RP she dislikes just for you to understand that she doesn’t engage in RP that she dislikes, but also I gave you an example and you just argued it away anyway so I’m not sure what you want here.
@Roz said in RP Safari - Pacing Styles:
i don’t actually believe anyone would eschew a social scene with a new character that turned out to have great chemistry and was an awesome time. i just don’t. because everyone loves fun, engaging RP. and social scenes can turn out to be literally anything.
Except there are some scene premises that are just inherently not fun for me so I would truly not have a good time and would not be engaged. Case in point: movie night scenes. I absolutely do not like scenes where we sit around with 20 other characters, or even 2 other characters, and pretend to watch a movie. It’s not fun for me, and has in fact on three occasions killed my enjoyment entirely for a game despite being in those scenes with people I have actually good chemistry with and enjoy roleplaying with.
This is one example but surely if you all need others to accept that we can all actually enjoy different things, I can keep going.
@helvetica We might be thinking of anthology games differently? I was thinking more like HorrorMu or Network, where you had an identity during the “season” and a real persona during the downtime, and those seasons changed up every 3-4 months. So a 12 month game entirely would probably not be very satisfying in that sort of dynamic.
I really like the idea of games being self-contained. I.E. we are here for 12 months to tell this story, and in 12 months it will be over. I wish more games did that instead of open-ended “small / big town supernatural” esque sort of thing.
@helvetica Do you mean 12 months in a single “chapter” or “season” of the anthology, or 12 months in total for the game itself? I’d wonder if a 12 month “chapter/season” would kind of defeat the purpose of the anthology, but that could be because my personal fatigue over a setting sets in around the 4-5 month mark.