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    Recent Best Controversial
    • RE: MU Peeves Thread

      what is even going on? lol what game are we talking about

      posted in Rough and Rowdy
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    • RE: "My Guy Syndrome"

      I don’t know if “yes and” is the default of most MUSH players but it certainly is the default in my own play style and the play style of those I actively enjoy playing with. There are many people who will just respond to the prompt and offer nothing in return. When I play, I choose to play with people I can riff off of and will riff back, and I enjoy the whacky shenanigans we get into by expanding on one another’s poses.

      More on topic, I find people who are willing to ‘yes and’ are less likely to be a My Guy, because they aren’t really trying to be the main character all the time but truly enjoy having fun with other people and just want to play.

      posted in Game Gab
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    • RE: Long or Short? Application Process!

      Anymore, I like games that offer the quickest avenue to RPing out on the grid. Whether that’s allowing a bullet point background, or offering roster characters that you don’t have to write applications for, or whatever that is - I think it’s important to get people out there and playing vs locked up in chargen for days on end while they are busy working on their 3 paragraph note to try and justify having 3 dots in sportsball that isn’t even going to really come up or offer any sort of mechanical benefit anyway.

      I don’t think that application processes stop the worst offenders from coming onto your games. You’ll weed out the trolls (probably) and the characters that don’t fit your game (likely) but the true creeps will look good on paper and not show themselves until they’ve already infiltrated the community.

      For roster games, I don’t know how valuable it is to have people write several paragraphs about why they want to take the character and what they want to do with them. Sometimes people don’t really know until they’ve played the character a few times. Sometimes they are BRAND NEW to the game and really, really don’t know whatsoever, they just thought this specific roster looked cool and want to give it a go. The only time I think it’s valuable to apply to a character is if the character could be in high demand and it wouldn’t be fair to give it to someone on a first come, first serve basis, but even then, I think there should be multiple characters like that so there’s enough to go around, I guess.

      posted in Rough and Rowdy
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    • RE: "My Guy Syndrome"

      @Roadspike said in "My Guy Syndrome":

      I often like to think, “No, normally my character wouldn’t be caught dead in that biker bar where the RP is happening, so why is my character there?”

      I’m going to push back a little here. I generally am the kind of person who will always come up with a reason why my character is in XYZ place even if they don’t “belong”, but I also do my very best to know my place and try and decide if my presence in that scene is going to add to it. So if in your example the RP is happening in the biker bar, and the RP is happening because a gang of bikers is having a scene for their faction, and you are not in the faction, does your character add value to the scene? I have seen so many faction events have some random person inserted into it and they suddenly become the Main Character of all the events even though they don’t belong in the faction and have many other factions they can be part of. It’s frustrating as person IN that faction that gets sidelined.

      So just … I guess, it’s okay to join the biker scene even if you aren’t a biker, but maybe just ask yourself if you add value by being there.

      posted in Game Gab
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    • RE: "My Guy Syndrome"

      There’s nothing inherently wrong about playing your character the way you wrote your character. It’s when you use the “My Guy” excuse to be a dick or a roadblock to other people that it becomes an issue.

      That being said your characters “don’t just write themselves” and I do think you have to be consciously aware if your decisions would make for good RP. Likewise I think we have to do a better job as a community of just saying no sometimes. If you’re a game runner and you’ve made your spaceship game and want all the characters on the spaceship game to leave the spaceship and explore, it’s OK to say no to the character that’s being chargen’d to avoid exploring.

      posted in Game Gab
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    • RE: Numetal/Retromux

      @MisterBoring said in Numetal/Retromux:

      I believe that inappropriate amount of time is subjective. What one person sees as inappropriate is appropriate to another.

      Okie dokie artichokie.

      posted in Rough and Rowdy
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    • RE: Numetal/Retromux

      @MisterBoring said in Numetal/Retromux:

      @bear_necessities said in Numetal/Retromux:

      But also if 1-2 hours spent on an application is considered minimal effort and not good enough for a game then woof, probably better to move on. We all have lives, right? RIGHT?!

      That really depends on what the 1-2 hours produced. I’ve ran into players who take 2 hours to write two unintelligible sentences in a pose, so it’s feasible that what was written, even though it took 2 hours, was awful.

      Amount of Time != Quality

      I don’t disagree but also it is very very very clear from the wording of that post that there’s an expectation that an inappropriate amount of time is spent on applications. Blood, sweat and tears! Let’s normalize not blooding, sweating or tearing over game apps.

      posted in Rough and Rowdy
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    • RE: Numetal/Retromux

      @Artifact said in Numetal/Retromux:

      @MisterBoring The ban was posted publicly:
      7f932c8c-666b-41ba-98cb-dcce6b7b8303-image.png

      lol “we wouldn’t be here if not for the blood, sweat and tears of the community!!” is a lot of a statement. But also if 1-2 hours spent on an application is considered minimal effort and not good enough for a game then woof, probably better to move on. We all have lives, right? RIGHT?!

      Not in defense of Wikiwhatever cuz he reads like a Real Problem and I’d ban him too for just being exhausting, but man. Can we normalize not blood, sweat and tearing over a game?

      posted in Rough and Rowdy
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    • RE: Non-toxic PvP

      @Jumpscare That has nothing to do with these people playing pacifists. It sounds like you have some jerk players. But there are jerk pacifists and there are jerk combatants and there are jerk everythings. It’s not a pacifist thing.

      posted in Game Gab
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    • RE: Non-toxic PvP

      @Jumpscare Makes sense, thanks. I think you should’ve included that detail in your scenario above to paint a clearer picture of what was happening.

      But idk man. At the end of the day, people aren’t assholes for using in-game mechanics to create a story, so if it had ended like Jumpscare initially said it did? I don’t see the issue. The issue is when people take it way too far, cross a line, and act like dicks because they can’t take the L and move the fuck on.

      posted in Game Gab
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    • RE: Non-toxic PvP

      @Jumpscare said in Non-toxic PvP:

      MacGuffin Holder: It’s time for me to bring the MacGuffin to the danger pit.

      Problematic Pacifist: That’s a bad idea. You should take it to the safety pit where my faction wants it to be.

      MH: I’ve been vocal about my plans to do this for the past week.

      PP: And my protests have gone ignored.

      I think this is the real issue, and I honestly do not understand why you would ban PP in this situation. You have two characters who are fundamentally opposed about something, MH is hoarding the item and soley determining where it goes, PP offered an alternative and was ignored. It resulted in IC conflict. The fact that PP stood there and took it, and then snarked about it afterward, is IC. Unless there was bleed and MH was being harassed OOC? There shouldn’t have been a banning.

      But also, why can’t there be a conflict? Why can’t two people disagree about what to do about a thing? Would this have been better had PP fought MH? Why did this result in an OOC banning, when it was an IC conflict, and story was created? Why did MH run to staff and win after ignoring PP entirely in the first place? Imma be honest, this story paints MH in a worse light than PP.

      I think we’ve maybe gotten way too gunshy as a community. I’ve seen far too many games recently where any sort of conflict over the plot, no matter how small, results in immediate shutdown, both ICly and OOCly. Usually the vocal majority wins, and the one or two people who disagree or want to go at the plot another way either a) get ignored AT BEST, or b) don’t want to ‘rock the boat’ so they don’t say anything at all. That isn’t really about PvP - I don’t play on PvP games so my experiences are entirely on PvE - it’s just about how we treat conflict overall.

      posted in Game Gab
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    • RE: Non-toxic PvP

      What does “100% OOC transparency” look like in this kind of game?

      posted in Game Gab
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    • RE: When is the last time you played?

      @somasatori said in When is the last time you played?:

      tbh there’s some kind of spark missing

      this.

      posted in Game Gab
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    • RE: Scenes within Scenes

      I never found places useful. It doesn’t add anything to the scene. It always sort of seemed like in games with places code, it was just the place to go to talk shit privately in a public event or finger each other or something lol.

      In Ares, I really find places to be distracting and I haven’t seen it used in any meaningful way.

      posted in Game Gab
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    • RE: RP Safari - Pacing Styles

      @hellfrog It seemed like a broader issue, like there’s something fundamental about async scenes as a whole vs a few people who don’t respect their time, though? Like I read that as saying “async scenes usually aren’t about people who need it due to timezone or availability conflicts anymore” and it seems really odd to say “async scenes usually are about people who don’t respect my time or have any interest/engagement in what I’m playing”.

      But I’ll admit my reading comprehension could use some work.

      posted in Game Gab
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    • RE: RP Safari - Pacing Styles

      @Third-Eye said in RP Safari - Pacing Styles:

      I’m perfectly willing to do time-shifted scenes due to timezone or availability conflicts and always have been. That isn’t usually what this is about anymore.

      I’m confused. What is it usually about now?

      posted in Game Gab
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    • RE: RP Safari - Pacing Styles

      @hellfrog said in RP Safari - Pacing Styles:

      view of claims that specific choices are correct and protected due to having jobs and lives

      No one is doing that here. I think everyone in this thread has said that any and all play style is valid.

      posted in Game Gab
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    • RE: RP Safari - Pacing Styles

      @Trashcan I would think that data is skewed because the play screen defaults to traditional pacing and people may or may not make a selection there when starting the scene. I think a more reliable source of data would be the avg time between when the scene opened and closed, or when the scene was opened and shared, to determine true pacing.

      posted in Game Gab
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    • RE: RP Safari - Pacing Styles

      @Jumpscare said in RP Safari - Pacing Styles:

      Ah, Gemstone IV, where people would abruptly leave the scene when their RPXP ran out.

      Was that the one on AOL along with Modeus Operandi that went pay-to-play? Modeus Operandi was my first game, I miss it 😞

      posted in Game Gab
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    • RE: RP Safari - Pacing Styles

      @Roz for what it’s worth I was attempting to show you my definition of.social RP by providing an example of what I consider to be social RP.

      posted in Game Gab
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