Brand MU Day
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Register
    • Login
    1. Home
    2. Faraday
    • Profile
    • Following 0
    • Followers 0
    • Topics 4
    • Posts 397
    • Groups 0

    Faraday

    @Faraday

    1.3k
    Reputation
    24
    Profile views
    397
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online

    Faraday Unfollow Follow

    Best posts made by Faraday

    • RE: Wyrdhold Discusion

      @helvetica said in Wyrdhold Discusion:

      @Serafine Logs are publicly available, their placement on the site just isn’t in a very obvious location.

      I think their custom portal has a bug actually, because the “Recent” view on scene logs was initially blank for me. Once I switched it to “all” and back to “recent” it behaved itself. That might lead one to honestly believe there were no public logs.

      But it’s oh-so-pretty. Seriously. Kudos for the aesthetics.

      @Roz said in Wyrdhold Discusion:

      @Serafine said in Wyrdhold Discusion:

      True to its name, I’ve seen nothing but war and strife from ARES.

      I mean, Ares is just a codebase, it doesn’t really have any influence on whether or not there’s drama on a MU*.

      Whatever do you mean? I’m quite certain it’s the first and only MU codebase to ever see drama. I designed it special that way. 🤣

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Los Angeles 2043: A Blade Runner MUSH - Discussion

      @tsar said in Los Angeles 2043: A Blade Runner MUSH - Discussion:

      Man, thank you. Because this vague insinuation that Director bailed and crushed all these people’s hopes and dreams of stories really started to get my blood pressure up. He’s a really cool dude, who is engaging, funny, and a great time.

      I don’t know Director from Adam, but even if they did completely bail, so what?

      Staff are volunteers, and players are not entitled to anything from them that they are unwilling to give.

      If they open a game and close it the very next day because some horrible experience caused them to reconsider the whole thing? That’s their prerogative. If they open a game and close it the very next week because RL got too hard? That’s their business.

      Yes, it’s disappointing when games close. But guess what - even running YOUR OWN GAME doesn’t mean you’ll get a chance to finish the stories you imagined telling. Enjoy it while it lasts.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Historical Games Round 75

      @GF said in New Concept:

      if you can’t suspend your disbelief for less prejudice but can for God being a space squid who hates you, then maybe sit with that and really think about it.

      If it’s a fictional setting? I absolutely can suspend my disbelief for that. But history is established. Someone (sorry can’t find the quote) mentioned “it’s just the 1920s but without discrimination.”

      I don’t know what that means.

      I’m not being snarky. I hate discrimination with a burning passion in RL, and I fully respect someone not wanting to deal with that in their pretendy funtimes.

      The problem is that discrimination is so deeply baked into societal systems that it’s just not as simple to me as snapping your fingers and saying it doesn’t exist.

      Everyone always points to Wild West settings and says: “If you can imagine a world where the PCs don’t die of dysentery, why can’t you imagine a world without discrimination?”

      Easy. You’re not pretending dysentery doesn’t exist, you’re just saying the PCs are lucky enough to not contract it, or to contract it and survive – both of which actually happened.

      “A world without discrimination” is just not the same thing. How did it get that way? Let’s start from that Wild West setting…if racism isn’t a thing, then logically slavery wouldn’t have been. There wouldn’t have been a Civil War (or it would have gone very differently). Heck, the entire economic basis of the south would probably be dramatically different. Oh and would America even exist at all if not for the genocide against the native peoples? How far back do we go with this?

      If you want to do alt-history, that’s cool. That’s what Savage Skies did. They picked a divergence point (something about “when dragons appeared” IIRC) and then wrote the history from that point forward to explain why their imaginary world is different from our real world. It’s a bunch more work, but it addresses the issue cleanly.

      Less clean is “racism exists but we don’t want stories about it here” because of systemic discrimination. What about the laws of the land? What about PCs who have discrimination in their backstories? It gets thorny.

      I’m not telling people how they should RP. I just wish people would stop ascribing evil motivations to those of us who just have a hard time imagining a historical setting as an egalitarian utopia.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: But Why

      @De-Villefort said in But Why:

      I’ve been thinking about it and maybe I’m just mad because the Lords and Ladies type games are glorifying some of the worst kinds of people to have ever existed on the face of the earth.

      There have been Star Wars MUs where people play members/supporters of the literal fascist Empire; Wild West games where people play racists, outlaws, and robber barons; supernatural games where people play vampires and werewolves; and modern-day games where, indeed, people play super-rich elites.

      This fixation that fantasy settings are bad and other genres are good seems weirdly out of step with what people actually do in those other settings.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Staff Capacity

      People point to the staff tools and FS3 design in Ares as like: “This enables folks to run games with fewer staff,” and while that’s true, it’s backwards. Ares and FS3 were designed the way they are because games, including my own, were having trouble finding and keeping staff.

      I personally experienced too many cases of staff blowups or abandonment through the years, some of which harmed relationships with friends. So for the last decade or so, I run games myself. That means not only do I need tools to support that (see: Ares and FS3), I need game design to support that. So generally I stick to single-sphere, PVE, narrowly-focused games. ETA: Also with de-centralized storytelling like @L-B-Heuschkel described.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Pax Republica - Discussion

      @doodletilidie Be aware that if you allow players under 18 you’re subjecting yourself to the COPAA laws. Additionally, you may be opening yourself up to liability if you allow R-rated content on a wiki that is geared towards 13-year-olds (per your NSFW policy) or by allowing mature RP at all without the players involved having any means to verify the age of the people they’re playing with. Big can of worms. Don’t recommend.

      ETA: COPAA is specifically for under-13 but other regional laws may still apply for under-18s, especially European players. Still don’t recommend.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Song of Avaria

      @Kestrel That’s very interesting. I only skimmed the thread, so maybe I missed something, but I wouldn’t consider their attitude “disdain” so much as a different emphasis.

      We want people to be able to emote with each other while focusing on one thing at a time, not doing that awkward thing that plagues MUSHes where you end up addressing five people in a single emote and having five conversations at the same time.
      …
      What we’re trying to do here is provide an immersive atmosphere for a playstyle that resembles improv acting more than collaborative writing. It’s difficult and jarring to immersion when these two styles clash.

      Much as I enjoy MU RP, they’ve got a valid point, don’t they? I’ve literally had 1-on-1 MU scenes where there are three different conversation threads going simultaneously between the same two characters. Traditional MU paragraph style resembles neither organic character interaction nor normal creative writing.

      TGG, for instance, had shorter poses during action scenes by the necessity of the code. Storytelling still occurred within those constraints.

      Like they said, these are styles. Neither intrinsically better or worse than the other, but each having pros and cons. At least they’re up front about it and setting expectations about what they’re going for.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: D&D Licensing Agreement

      @Pyrephox said in D&D Licensing Agreement:

      I don’t begrudge Hasbro making money off of D&D. There’s a lot of the merchandising and expansion of the IP that I love. I know it’s only there because it’s profitable, but as long as it’s fun, it’s good. However, I don’t like the way this thing has been played…

      That’s where I land. D&D is their product and they’re entitled to stop letting other people make money off it without getting a cut. But their terms are utterly ridiculous.

      It would be like me saying that not only was AresMUSH no longer free, but if you use it you have to send me all your game’s wiki/css/etc. that I can use for whatever I want without paying you a cent. That’s just absurd.

      posted in Other Games
      FaradayF
      Faraday
    • RE: IC Consequences and OOC Acceptance

      Some players will roll with things - I love that. But I’ve had some players quit over what I considered natural (non character-ending) consequences of their PCs’ actions, and others throw gigantic fits over the smallest of setbacks.

      PC death is my personal hot-button because it ends the story and makes you start over from scratch. That’s not fun for me, so I don’t play (or run) games like that.

      @SpaceKhomeini said in IC Consequences and OOC Acceptance:

      I usually operate under the assumption that the character I’m helming is largely an idiot and does idiot things that will result in idiotic self-owns.

      Sometimes I forget that I haven’t communicated this loudly enough with everyone around me and they get kind of cagey when I do stupid shit IC.

      The fact that this needs to be communicated at all is kind of emblematic of the core issue. Most players in my experience don’t want their character to come off looking bad (in their opinion) because they think it makes them look bad. There’s such an over-investment in IC success, glory, and coolness that if someone is actively trying to embrace natural consequences or have their character do something stupid, it’s looked upon with suspicion or disdain.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: The 3-Month Players

      @RedRocket said in The 3-Month Players:

      You had to struggle to become enough of a bad-ass not to have to live in fear all the time. I can not emphasize enough how important that feeling of progression is to the health of a game.

      Many players enjoyed DarkMetal.

      Many other players wouldn’t touch it with a 10-foot pole because that style of gameplay holds no appeal to them.

      TGG was a game with permadeath, trivially easy chargen, XP-based progression, stakes, drama, rotating “seasons” to keep things fresh, and the some of the most impressive immersive code systems I’ve ever seen. It still had a lot of player turnover. (and about 10 very passionate core players)

      People want their actions and choices to matter. … It’s the same reason people add stakes and drama to TV shows. If nothing changes, there is no point.

      This I agree with, but routinely killing your PCs off is not the only way to accomplish this. There are plenty of successful TV shows that avoid the Game of Thrones style of knocking off main characters left and right.

      There is no one-size-fits-all game.

      posted in Game Gab
      FaradayF
      Faraday

    Latest posts made by Faraday

    • RE: AI Megathread

      @Hobbie I love that one.

      Friend quoted me this recently:

      "It’s like ChatGPT has read everything on the internet, and kind of vaguely remembers some of it and is willing to make up the rest.”

      There are so many documented instances of LLMs making up nonsense. Citing books that don’t exist. Making up fake lawsuit citations. Misrepresenting articles written by journalists. Making up fake biographical details. The code it spits out is often garbage (or, worse, wrong in subtle ways). And that’s not even touching on all the random stupidity where it tells people to use glue in their pizza or incorporate poison into their recipes.

      The whole GenAI industry is most likely just a big bubble built on a con.

      posted in No Escape from Reality
      FaradayF
      Faraday
    • RE: The 3-Month Players

      @Pavel said in The 3-Month Players:

      WWIII with Aliens and Zombies is plot, sure, but so is Gilmore Girls, and the latter would generally be considered social RP.

      There are gray areas, sure, but in most dramas (like GG) some storylines are given more prominence and feel more like Plot than others. It doesn’t have to be action-packed, just impactful.

      As an example - in the pilot episode from ER, some of the major plotlines are a building collapse, a new medical student’s first day, and a doctor deciding whether to leave the ER for a quieter specialty. Those I would call Plot. In-between are various scenes that don’t affect the overall story but promote character development, like one doctor turning up drunk and sleeping it off in an exam room. Those feel more like Social RP.

      TV shows and novels don’t tend to have much (if any) BarRP, because they don’t have time to waste on random meetings between strangers or small talk that serves no other narrative purpose. But MUs generally aren’t as heavily plotted as those other mediums. People don’t meet because the plot demands it, they meet because they happen to be on at the same time and decide to have a scene.

      ETA: I’m not claiming that these definitions are an infallible or universal classification scheme or anything. They’re just useful for me in terms of evaluating what kinds of RP I enjoy, and what’s going on in a game.

      @Tapewyrm said in The 3-Month Players:

      The question I would have is: why are you turning the lights out?

      Games end for all kinds of reason. Burnout, goals being met, RL disruptions, running out of story ideas, and yes - to your point - losing enough critical mass of RP to the point where people stop showing up.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: The 3-Month Players

      @Tapewyrm said in The 3-Month Players:

      I think maybe what’s been missed is the point that social RP by itself, with no plot, seems to never actually sustain a population, at least from my observation.

      We may just be using different definitions. In an earlier post (which I’m too lazy to dig up) I gave my personal ones:

      • Plot RP (direct plot action)
      • Social RP (not directly connected to a plot, but furthering relationships, characterization, and setup)
      • BarRP (fluff RP, usually just to fill the time because nobody has a better idea)

      The church scene in Saving Private Ryan falls squarely in the Social RP category for me. You could take it out and the plot would be the same, but it’s important for character development.

      If you’re saying that BarRP alone cannot sustain a MU - I wouldn’t necessarily disagree, but I’ve just never seen that happen. There’s always some kind of Social RP going on. And in fact, BarRP often leads to Social RP, since it’s the way characters first meet each other. It opens doors to further RP.

      Can Social RP alone sustain a MU? I’ve seen games where that was most/all of what was going on. They were smaller, but the players were happy. Is that successful? YMMV.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: AI Megathread

      @InkGolem I appreciate you having an open mind about it.

      ETA: Also this is an example where it MIGHT theoretically be possible to find an ethical LLM to do what you need, with a private model so the data never becomes fodder for the LLM in the sky. The mainstream models like ChatGPT are just not that tool.

      posted in No Escape from Reality
      FaradayF
      Faraday
    • RE: AI Megathread

      @InkGolem said in AI Megathread:

      I never share a scene in progress, and I only share ones that are publicly viewable on the internet.

      Publicly viewable doesn’t mean “use for whatever you want” though. By feeding scenes into the GenAI databanks, you’re allowing the written work of your fellow RPers to be leveraged to generate other AI slop and put other writers out of business. It’s feeding the machine. That’s the harm of which I speak.

      posted in No Escape from Reality
      FaradayF
      Faraday
    • RE: AI Megathread

      @Warma-Sheen said in AI Megathread:

      What school teaches stuff that isn’t based on other peoples’ works? Haven’t artists looked at other people’s works and been influenced?

      GenAI isn’t influenced by other peoples’ works. It doesn’t learn in the same way humans do. It’s a statistical model referencing the works it has ingested. It would not exist without those works it has copied. Not referenced, not learned from, not experienced as humans do, copied.

      It’s like we teach every schoolkid writing an essay - it’s totally fine to read from various sources, synthesize the info, cite your sources, and add your own thoughts. If all you do is copy from other people and shuffle the words around, that’s plagiarism. GenAI doesn’t have its own thoughts to contribute, and can’t cite its sources properly.

      For example, GenAI can never write about a new technology, new celebrity, news event, etc. until some other human has written about it first. Then all it can do is make a virtual collage from their words.

      People complain that AI “steals” jobs. But it doesn’t. People do that.

      That’s a technicality. The use of GenAI takes jobs away from human creatives, who are already having a hard time making a living.

      Cars are not great for the environment, but they are not intrinsically evil. We can regulate their pollution and make better cars that harm the environment less. Car drivers can take steps to mitigate their carbon footprint. We can invest in better public transportation. Cars can be used for the public good, like emergency vehicles.

      In contrast, GenAI is an arrow aimed right at the heart of every creative industry, and that is a huge thing to me.

      posted in No Escape from Reality
      FaradayF
      Faraday
    • RE: AI Megathread

      @KarmaBum said in AI Megathread:

      *Other than the time DeepSeek said, “I am what happens when you try to carve God out of the wood of your own hunger,” and I was like “well we’re all fucked now.” Those were some feels. But not the ones I’m going for when I MUSH.

      Even those feels are largely just stolen from other human works by the plagiarism bot. Here’s an interesting breakdown: https://medium.com/@zabrinova/deepseeks-poem-shouldn-t-give-you-nightmares-maybe-just-bad-dreams-a55080a04f80

      posted in No Escape from Reality
      FaradayF
      Faraday
    • RE: AI Megathread

      @InkGolem said in AI Megathread:

      I don’t think there is any harm.

      Generative AI is harmful to artists. It’s harmful to the environment. It’s harmful to students. It’s harmful to teachers. It’s harmful to critical thinking.

      I understand that most people don’t realize this, so I try not to hold a grudge against the people who use it “for fun”, but it’s really hard when it’s destroying so many good things.

      ETA: I’m speaking specifically about the mainstream GenAI implementations. The underlying technology itself could (theoretically) be used for good. It just currently isn’t.

      posted in No Escape from Reality
      FaradayF
      Faraday
    • RE: The 3-Month Players

      @Pavel said in The 3-Month Players:

      I’ll use another metaphor. If all you do is Event RP, Plot RP, or whatever you’re calling Not-Social-RP, then you’re playing the first 15 minutes of Saving Private Ryan over and over and over again. The only character information you get being the how not the why.

      I like that analogy. I’s the “social RP” scenes in Saving Private Ryan that elevate the movie beyond just a shoot-em-up. Like the quiet scene in the church where the captain and sergeant are remembering the guys they’ve lost. That’s character development.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: The 3-Month Players

      @RedRocket said in The 3-Month Players:

      Yet, few shows were as successful or as well known as GoT. The stories where your favorite characters might be lost at any moment are the ones people become most invested in. Investment is what we are looking for.

      MASH, Friends, Dallas, and the 21st season of Grey’s Anatomy would like a word. Investment does not require death. It just doesn’t. There have been plenty of MU*s that have proven that. If PC permadeath is your thing - no shade! It’s a perfectly valid playstyle. It just isn’t the only way to be successful.

      posted in Game Gab
      FaradayF
      Faraday