I’ve been on games that had some kind of quiz as part of charges. I get where they’re coming from, but it was a real turn-off.
I would feel the same way about an automated tutorial quest type thing. I appreciate the sentiment, but I don’t MUSH for quests and NPC bots. That would almost certainly have me saying “this is clearly not the right game for me”.
What I try to do is have easy access for new players to get involved. Whether that’s a personal pointer in their approval: “Hey I notice you’ve got the BG skill of surfing, John does a lot of surfing RP…” or a general “how to find RP” guide, or frequent open plots where they can dive in.
@Tat said in Session Zero & M*s:
The tension with how much there is to read, to catch up on, to get into the game, is real.
How to effectively communicate this stuff is a puzzle I have not yet solved.
It’s definitely hard. In my last few games I tried experimenting with a layered approach to the stuff folks have to read. Keep the basics short and sweet, and then have links to expanded articles if they want/need more detail.