@Faraday Oh that’s not too bad, and I think I’ve still got some of the stuff around from last time I did an Ares game, might be worth a shot then. Thanks Faraday, very glad you’re still about the community.
Don’t forget we moved!
https://brandmu.day/
Posts made by Mr.Johnson
-
RE: Good Systems to use in 2024?
-
RE: Good Systems to use in 2024?
@Roz Did that get more optimized or is it still really difficult to keep up with larger playerbases for decent price?
-
Good Systems to use in 2024?
I’ve been out of the game for the last 4 years or so due to some intense medical issues, but was looking to get back into trying to run a very simple and barebones MUSH focused around superheroes.
In the current landscape what’s a solid system to get things together in a relatively code light manner for a game that doesn’t really require a lot of systems? Preferably the closer to plug and play the better, I just need to run something to get my mind off of my health and put my energy into something fun instead.
If there’s a premade database out there people recommend these days that would be useful as well.
If I ran the thing it would be a modern day one city game set in NYC which would be serving the purpose of both Gotham, and Metropolis, I just could use some suggestions of which direction to go code base wise to get up and running without too much trouble.
Preferably would have systems for marking origin theme (FC or OC), event setups, basic character sheet listing abilities separated. I don’t think I’d need to go too complex. I know Ares was semi decent for it, but I remember it being intense on the data requirements.