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Good Systems to use in 2024?
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I’ve been out of the game for the last 4 years or so due to some intense medical issues, but was looking to get back into trying to run a very simple and barebones MUSH focused around superheroes.
In the current landscape what’s a solid system to get things together in a relatively code light manner for a game that doesn’t really require a lot of systems? Preferably the closer to plug and play the better, I just need to run something to get my mind off of my health and put my energy into something fun instead.
If there’s a premade database out there people recommend these days that would be useful as well.
If I ran the thing it would be a modern day one city game set in NYC which would be serving the purpose of both Gotham, and Metropolis, I just could use some suggestions of which direction to go code base wise to get up and running without too much trouble.
Preferably would have systems for marking origin theme (FC or OC), event setups, basic character sheet listing abilities separated. I don’t think I’d need to go too complex. I know Ares was semi decent for it, but I remember it being intense on the data requirements.
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I’d imagine that Ares + one of the various Traits or RPG plugins from here would be your best bet? Like if you just want to list out a few superpower traits for a given character, then I think ESH Traits is fairly designed for that.
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@Roz Did that get more optimized or is it still really difficult to keep up with larger playerbases for decent price?
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@Mr-Johnson I’ve never handled the server side of stuff before, but from the documentation, it looks like the basic Digital Ocean droplet recommended for Ares is $12 a month. Others probably have better info there!
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@Mr-Johnson said in Good Systems to use in 2024?:
@Roz Did that get more optimized or is it still really difficult to keep up with larger playerbases for decent price?
Depends on what you consider a decent price. The 2GB droplet (currently $12/month) runs most games just fine. If you’ve got tons of players or run long enough to rack up thousands of scenes, you might at some point need to bump it up to the next bigger size. But really even that is not much by web server standards, especially when you consider that Ares is running a full-service web application, a regular database, and a game engine that needs to respond to commands near-instantaneously.
It requires more horsepower than a traditional MU server because it does a lot more.
Evennia’s good too, but I don’t think it has everything you need code-wise out of the box. I think it’s pretty comparable for hosting cost.
Rhost + Volund’s MUSHCode utils is also a fine choice if you want something simpler / traditional. Also the hosting would be cheaper since you can do shared hosting.
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@Faraday Oh that’s not too bad, and I think I’ve still got some of the stuff around from last time I did an Ares game, might be worth a shot then. Thanks Faraday, very glad you’re still about the community.