@Istus said in Witcher MUSH Design:

I probably should not have attached a label to it. I don’t think I truly understand the nuance between the various flavours. I’ll do my best to describe the end goal.

What makes a game one or the other can be pretty arbitrary imo, and I do think there’s sometimes a bias here as to the difference that isn’t necessarily shared with the rest of the hobby.

Arx has as many coded systems as some RPI MUDs, for example, but they call themselves a MUSH. It’s a pretty hazy line.

I think most people would agree that if the focus of the game is on MMO-style gaming, it’s a MUD, and if it’s roleplay it’s a MUSH/MUX/whatever, the latter distinctions depending on the codebase you’re using. Since Evennia can be used to make either a MUD or a MUSH it’s basically whatever you want to call it, depending on the crowd you’re trying to attract.