[Thrax] Anders: Anders was born from Ember’s org action.
You’re welcome
[Thrax] Anders: Anders was born from Ember’s org action.
You’re welcome
@Prototart said in Commissioned Character Art:
i have never been attached enough to a char to spend money but I know @tieflinguist has commissioned a tonnnnnnnnn of stuff over the years
“A tonnnnnnnnn” = like four or five things, plus some Xmas gifts for Arx friends this past year
The highlight was my character on Star Wars: Chontio, where the artist took so long that by the time my character art was finished, the game had closed
Edit: some of the Arx friends’ gifts are on their profile pages:
@Herja I will state, for the record and for all to see, everything you have ever GMed for me has been amazing fun.
The only reason I don’t bang on your door for more is the feeling I described in my previous post – not wanting to come off as one of those “will take everything not nailed down and then move on” people. So I probably end up coming across like I’ve moved on anyway, tbh, which is its own problem. But I am always bouncing-in-my-seat excited for a chance to do stuff with you. Then I just get guilty and turtle-y about asking for more.
@Herja I apologize for my phrasing there, because my intent wasn’t to guilt trip you. Rather, just that as someone who has a character that’s currently reliant on you for the majority of her meta-whatever-hooks that can actually be acted upon, I already feel like I’m taking-taking-taking and that there’s not really a lot I can do to like, give back other than saying “thank you” – but then inevitably needing to ask for more. Like, I don’t really know what, if anything, can be done about that feeling because it really is just me feeling bad about not being able to bring much to the transactional side of things – I can take a lot from you and give back enthusiasm, which feels like I’m coming to you, taking stuff (and time, and energy) and paying for it by getting excited to take more stuff.
Maybe this isn’t how you see it – it doesn’t seem to be – but it’s a self-sabotaging feeling that I don’t really seem to have much choice with, as to when it comes and how long it sticks around.
Which, you know, The Stupid Things We Do on MU*s.
@Herja I’m certain that this wasn’t your intent, but this does make me feel more hesitant than I would have been, say, a week or a year or whatever ago to reach out. Not because I thought we were great friends or anything, but rather because the reason I already tend to sit in my corner and hope something comes my way because I don’t want to feel like I’m impositioning people by asking for their time/interest/etc. Like, I’m not telling you “you’ve hurt me, how dare you, this changes everything” but I do feel like “well, if I’m just a customer, I should probably just keep sitting down and being quiet.”
That was me making a Banu Haqim on Liberation.
I loved (and honestly still love) the idea of playing “Vampire Yojimbo,” but the problem with that is that characters (and players) are only going to involve Vampire Yojimbo to so much an extent. Why hire an Assamite to do something when you can politic another Cammie into doing it for a boon?
@Snackness said in How Long Should Games Last:
I’m realizing that I can’t sustain a character without social connections, like, I need stuff to talk about but more crucially, I need characters to TALK ABOUT IT with.
I think this has been the most crucial piece of how I’ve stuck with Ember for three years. I have a very stable long-term “inner circle” player group with Ember, and a huge part of what makes me excited about seeing where Ember’s story goes is seeing the stories of my friends in that group and what we bring to one another’s stuff. Our excitement for one another is symbiotic.
I think that it’s why I’ve played Katarina for over two years now and at times still feel like I’m figuring out what I’m trying to do. Katarina has a much more free-flowing, looser, far less intimate cast of fellow players around her and while I am very excited about Katarina’s budding Paul Katreides messiah complex, I don’t necessarily have anyone right now with whom there’s been an organic growth of that same kind of “our excitement for each other’s stories fuels each other” on the same level that Ember’s little player group does. There have been people in the past, but Katarina’s just had bad luck as far as those people sticking around the game long-term. If I was to be asked, “can you take Katarina into the end zone and wrap up her story in three months,” right now I wouldn’t feel like it would necessarily break some rhythm I was keeping with another player or a group of players, if I was to bring Katarina in for a landing.
(edited because some sentences were bugging me. Also @Tat is correct about it getting harder each time after you lose those connections and try to reset/refresh.)
@KarmaBum Honestly, coming up on three years with Ember @ Arx might be the longest I’ve had a character… ever? This is also probably the longest continuous stretch I’ve gone without taking six months to a year off (at LEAST) from the entire hobby. I got very used to a pattern of picking up a character somewhere, usually at the urging of a friend, and then within anywhere from two weeks to a year the splat/group/sphere/game imploded or atrophied or whatever and I just went back into hibernation.
It’s really only something that I’m thinking about how that the question is in front of me.
@Tributary said in A Constructive Arx Thread:
@tieflinguist We’re constructing humor.
@Tez said in Bugs and Features:
@tieflinguist It was NOT bc of the registration issue; it was because you were a new user and didn’t have THE REP for it. It should be fixed now. pls let me know.
Editing works now. Thank you!
I attempted to edit my playlist post and received an error message that editing my post was not allowed after 3600 seconds had passed.
Default setting left unchanged? Intended setting? ???
I’ve had this issue off-and-on and it’s been fixed by me refreshing the page. (ETA: using firefox on android)
@Pavel the Delamain av really sells this more than you might have planned