I got the bug to work on a new Evennia MUSH project. Help me workshop some ideas. I’ve got two that are fleshed out enough for elevator pitches at the moment. Would love any feedback.
Do either of these sound like things you would want to play? What questions do these pitches inspire? Do these get your creative juices flowing? What kind of characters could you see yourself playing? Any and all thoughts are welcome.
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Ten Thousand Burning Stars
A Sci-Fi Epic About Identity and The Use of Power
A massive starship drifts through interstellar space until it is caught in the event horizon of a lonely sun. Light and warmth touch the hull for the first time in untold millenia, and it comes alive in fits and starts. A handful of ancient stasis pods disgorge their occupants, shivering and afraid. They have no names. No histories. No understanding of the labyrinthine vessel that is their new birthright.
Inspired in part by Xenophon’s tale of the Ten Thousand, this is a science fiction game about building a community from nothing. Of forging trust between strangers and working together to overcome even stranger opposition. And of how struggles for power test the strongest bonds to the point of breaking.
Unfolding in distinct seasons each with their own theme and focus, PCs will play starfarers that struggle constantly with concepts of Identity. Their own, surely, but also those of the communities they form. And, ultimately, that of the transformative force that is The Ship. A rising power that cannot help but alter the fates of the worlds lying in its path.
Touchstones: The Foundation series, Farscape, Event Horizon, Dune
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Liberty
A Transgressive Inversion of Lords and Ladies Genre
A game of political intrigue in a fantasy realm where the corrupt domination of the ruling class has set a course toward events mirroring the French Revolution. Rather than taking on the roles of the society’s noble movers and shakers enforcing the cultural hegemony, PCs are instead limited to roles that place them at odds with the prevailing social order; lower classes, criminals, members of oppressed groups and the very few with a little bit of legitimate power that are trying to walk the line between duty and compassion.
This game is about Punching Up. It is about hopeful people trying to shape the future into something less hopeless and it is about angry people taking vengeance upon those who have kept them in bondage. Lords and Ladies are primarily antagonists, the religious orders are bulwarks of ignorance, and the aftermath of a devastating war has left a generation of haunted soldiers standing apart from civilization.
There are other games that offer an escapist experience of historical fantasy roleplay in a world that subscribes to our modern sensibilities. This game’s escapism is about the spilled blood, fire, and ruthless commitment that it might take to make such a world.
Touchstones: The Handmaid’s Tale, Black Sails, Turn: Washington’s Spies, The Assassin’s Creed franchise