I think there’s Role Play which takes place a lot by players, but there’s also the Game element which is the more system in place element.
The beauty of his hobby is that a lot of times both exist together. Players role play through a lot of the game, but then there’s the events or actions that trigger game events. Those of us that are looking at the code barrier to entry are talking about the fact that we want the game element to be as functional for the players (and ourselves) to help with that part of things.
Otherwise, why not just set up a big google doc?