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    Posts

    Recent Best Controversial
    • RE: Is it Cyberpunk enough?

      CP: Red is actually pretty easy to turn into a MU* system. I’m actually sort of working on this but haven’t gotten very far and had to reset my server a few times. But! I would happily work with someone who wants to help code stuff up. I even have ideas to take care of gear, xp, and other things that’d normally go to staffers/queues.

      Feel free to reach out if you are interested, and I’ve currently got an Ares box running through digital ocean.

      posted in Game Gab
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      Nessa
    • RE: Equalizing Character Progression

      For the game that I’ve sort of white boarded but haven’t been able to code into existence, the XP progression has multiple components that eventually should bring people close enough together so as to not have massive disparities.

      1. I am going to use a game system that already has a diminishing returns function (In this case, I want to use CP:Red, but it could just as easily be any other classless system with cost to buy up being more than previous levels, and so any SR past 3rd edition when karma pool goes away, no D&D or D&D like systems).

      2. The more you participate in play, the more xp you earn per week, with a minimum (small) but no real maximum (but see point 3 for why that’s not a big concern).

      3. Anything beyond the minimum xp is multiplied by a 1/current xp. So, if you have 100 xp and you put in Y amount of activity. You’d accrue the minimum + Y/100 xp till you hit 101, then it’s Y/101, and so on. The goal with this is that characters who join new, still feel new, but can accrue early xp pretty quickly so they don’t feel NEW forever. And could get within a close range of the majority of players within a reasonable amount of time. The amount earned, and minimum xp can be adjusted should they not work out correctly or needing to slow/speed up progression based upon ‘feel’. (This is what I need help with coding).

      4. The last thing I would point out is that gear purchases and monetary progression will all be handled by various systems to remove staffer delay for most everything. (I need help here, but I think I can manage most of it based upon prior limited coding experience and the ability to manage with staff until complete).

      posted in Helping Hands
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      Nessa
    • RE: Two Elevator Pitches

      I’d like to see a mix of the ideas - maybe have two factions (or multiples) where one operates kind of like the Handmaid’s tale, why? Survival. And the others are various mini-or idealistic versions of different economic/political systems. That are being created because now it’s all about survival and people need to figure out a way to succeed and survive.

      To another person’s point, some people only like playing the rebellious oppressed character, but if you just make it one small faction with some guidance for folks. Like, do not join this faction unless you are genuinely X or Y group (oppressed or oppressor) and if someone should get ‘out’, they should officially join another faction to keep that RP going, and keep that space open for those who would participate.

      But, I very much prefer sci-fi to fantasy every day of the week.

      posted in Helping Hands
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      Nessa