@mangosplitz said in How to mitigate Bleed (player vs character emotional response):

So it’s not like we need to have staff actually DO anything to help

This. When I talk about this issue, there’s often a response as if the suggestion of being supportive means ‘turn the MU into a mental health clinic’ when what I mean is, give your dial a twist towards ‘supportive friend’ and away from ‘cop and judge.’ If somebody at my tt game is near-tears we don’t all start in on how they’re too attached and it’s a flaw in them as a player, we meet them where they’re at. This actually takes no more energy than telling them they’re doin’ it wrong would.