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    glitch

    @glitch

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    Website brandmuday.mythicus.net/topic/93/glitch-s-spotty-history

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    Best posts made by glitch

    • Listing for MUs

      So the question comes up on occasion asking what MUs are out there. There are a few options for lists that are fairly MUD heavy and then some like ares central, which is great, but only for aresmush games and something similar for evennia.

      I’ve put together a listing site that I hope might find some use. The list is freely accessible, but I do ask for a login for posting and editing listings. Its focus is roleplay heavy games, regardless of codebase.

      You can find it here: https://mustard.mythicus.net

      If you have any questions or encounter any problems, let me know!

      posted in Helping Hands
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    • Glitch's Spotty History

      If there’s a name here, it’s because it had enough of an impact on me that I remembered it in the moment. I do not keep extensive logs nor have the incredible steel-trap memory of some of the others here, so there have been a lot more, but these are some highlights in no particular order.

      Current
      None

      Former
      Castle D’Image: Aidan
      Haunted Memories: Some mages, none memorable
      Darkwater (1 or 2?): Jacob
      Reno: Jonathan
      The Reach: Rome, Michael, others
      Arx: Leo, Olin, others

      Many minor appearances on most WoD MUs.

      posted in Pals and Playlists
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    • RE: MU Peeves Thread

      @tsar takes a seat at the table farthest from tsar and opens their book, completely absorbed

      posted in Rough and Rowdy
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    • RE: Games in Development

      @Kumakun The style is very cool. Also, self-plug, but I started a mu* listing site that is non-specific to codebase but focused on RP games, if you wanted to add yours: https://mustard.mythicus.net

      posted in Game Gab
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    • RE: Mod Voice

      I very much dislike the idea of a separate mod account. Even with attaching a name, it is false separation and I feel it very easily dilutes accountability.

      Honestly, my first thought is that, to mod, you cannot behave as confrontationally, familiarly or annoyingly as you would as a general community member. I do not mean to say you cannot have opinions, but whether you’re using your main account or some mod exclusive account, you have power on this forum. By accepting the position, I feel you also have a responsibility to act with more decorum. If you cannot accept that, then do not mod. Not because you’re a bad person, but because not everyone is oriented toward what the position requires (obviously just my opinion of the position requirements).

      So my real suggestion is, if you’re a mod and you’re about to post something that is not mod-related, the standard for your tone needs to be higher.

      posted in Comments & Feedback
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    • RE: MU Peeves Thread

      @L-B-Heuschkel Really? My impression was everyone recognizing that some people prefer or require async, but still wished to express their own feelings and views on it. Also, I don’t see how having both is a mutually exclusive proposition.

      posted in Rough and Rowdy
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    • RE: hobos Temporary Ban Discussion Thread

      So the decision is fine and I don’t care to pick at MSB or get involved with any of it, but this is definitely more active moderation. The continuation of any of those conversations wouldn’t have been out of line from the posted rules and a more hands off approach.

      If you want to adjust the tone of bmd, by all means. I realize the forum is still young and you’re finding your admin/mod footing, but if you’re making a departure from hands off with the exception of the four bullet points in your initial Guidelines, I think that needs to be made clear.

      posted in Comments & Feedback
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    • RE: Mod Voice

      @Pavel I don’t believe your previous engagement with the community involved misplaced jokes about active moderation on your part. That didn’t become a thing until you actually had mod powers. Which means you are aware of the difference in your position.

      Ignoring that is to suggest your ability to say whatever you want is more important than maintaining any sort of awareness of authority implicitly held.

      You seem to have reined in some of that, but for someone so quick to have employed moderation tools in the beginning days, I think you might benefit the most from reconsidering your position on how you speak and act as a mod, and not just when employing your “mod” voice.

      posted in Comments & Feedback
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    • RE: Mod Voice

      @Pavel To be clear, I don’t think you were abusing your mod powers, but rather making the point that you are a mod and not solely a community member. I absolutely believe a mod needs to moderate their voice out of recognition of that simple truth. Moderate, not silence. I also respect that you would make the choice to step down if those were your only options.

      They’re probably not your only options, but I still encourage you to think about how you engage when you are, in fact, still a mod.

      posted in Comments & Feedback
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    • RE: The Stupid Things We Do

      @Herja I think that’s probably a good method for keeping yourself healthy and happy, but I also think it’s a little sad in that it requires a start position that people only wish to engage in a transactional manner. I don’t mean this to be judgmental or that you need to change or anything, I just read this and it brought me down a bit. You clearly state that it some and not all, so I’m not trying to make this a defining thing for you, but I just wanted to respond in general.

      I have definitely been, and really still am, one of those people that bounced, more than I’ve ever stuck, and it has never been because I did not enjoy particular people I RP’d with or that I was only hoping for something from them (once again knowing you don’t mean everyone).

      I almost always bounced from a MU for reasons to do with my own inability to find a sticking point. With things like discord and the like now, it’s easier to stay connected to people even when you don’t stick, but despite us probably never having played together, I’m sure there were others like me who enjoyed their IC connections with you despite failing as RP partners.

      I lost the point somewhere, probably didn’t have one, other than maybe generally feeling it’s too bad that setting that expectation is the safer bet.

      posted in Rough and Rowdy
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    Latest posts made by glitch

    • RE: What Is Your Preferred Play Style?

      @Roz As a someone famous I know once said “I DONT CARE ABOUT THE POINT”

      I’m probably biased living a time-shifted life, but for what it’s worth, I do think that Pavel is right and it would be polite to stick to async if it’s an async scene.

      posted in Game Gab
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    • RE: What Is Your Preferred Play Style?

      Could an admin maybe split the slap fight off somewhere else? Most of this was pretty thoughtful opinions.

      posted in Game Gab
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    • RE: MU Peeves Thread

      @L-B-Heuschkel You are literally implying that people with a preference other than yours who express that opinion are bad by putting words in their mouth about non-EST elitists.

      They want to go to an ares game and not see a bunch of private scenes with a preference for live scenes. While that might not fit with your game, that doesn’t mean the option shouldn’t be available at all in ares code.

      posted in Rough and Rowdy
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    • RE: MU Peeves Thread

      @L-B-Heuschkel Really? My impression was everyone recognizing that some people prefer or require async, but still wished to express their own feelings and views on it. Also, I don’t see how having both is a mutually exclusive proposition.

      posted in Rough and Rowdy
      glitch
      glitch
    • RE: MU Peeves Thread

      There’s likely a plugin way, or a fancy way, or whatever. But here’s a modestly tested webportal hack for open scenes for you to do with as you please. Basically just minor tweaks to the active scene endpoints and portal page and renamed.

      https://gist.github.com/serverglitch/36d47ff41bcf8d6d45dc8c13a100c5ab

      Use the files listed at the top of each file and remove the comment. Github didn’t like handlebars templates, so just be careful of the fake comment I left at the top with the filename.

      posted in Rough and Rowdy
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    • RE: Poll: How do you MU*?

      @Roz Thanks roz, now my first post looks FOOLISH. How dare you.

      posted in Helping Hands
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    • RE: Poll: How do you MU*?

      I tried the syntax for this one which I assume is the newest? It didn’t seem to work, however. Do you need to reload the site or something?

      posted in Helping Hands
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    • Poll: How do you MU*?

      Sorry this is offsite, but I didn’t see a poll option on the forum itself. I’m sure I’m not the only one interested, but I’d be curious to see what BMD’s breakdown for MU’ing is when it comes to mobile vs desktop for where you RP.

      Poll can be found here.

      And poll results can be found here.

      If you’re a game runner and have some anecdotal results, that could be interesting as well if you’d like to share here.

      Some results:

      Responses Percent
      PC 26 61.9%
      Mostly PC 12 28.6%
      Mostly Mobile 4 9.5%
      Mobile 0 0%
      Total 42 100%

      Editing to try:

      posted in Helping Hands
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    • RE: Yay AresMUSH 1.0.0

      Congratulations on hitting v1.0 on AresMUSH @Faraday ! It is a great achievement and you’ve done something really awesome!

      posted in Game Gab
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    • RE: GitHub Bug Hunt Gone Terribly Wrong

      Just to add to the clarification, and I watched the video to make sure I had the same context, nothing was compromised and there’s little chance any of this code found its way into any open source projects. Even the “example” brought up in the video with the version change actual had a line for post install addition that was so obviously malicious that I’m surprised the guy in the video didn’t say anything.

      @shit-piss-love is 100% right on this and being able to fork and make pull requests is expected operation for github. Whether there was an attempt at collecting a bug bounty or proving a point (though I don’t see the point), it’s a bit of a nothing-burger.

      I’d ask that you change the title of the thread. I know it’s not intentional, but it’s misleading regarding the security of github projects.

      posted in Other Games
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