@bear_necessities said in Does Anyone Even Care?:
What’s stopping you from being a stay to the end person? Or, alternatively, what makes/made you a stay to the end person?
I have a hard time verbalizing what I look for in a MU, but most of the time it boils down to atmosphere. Even over plot. I’m making this character to be in this world, in this genre, with this atmosphere/vibe to it.
Stay-to-the-end: The genre/atmosphere is one I like, I can find a variety of RP, and we all buy in to the theme. If we’re in some gothic-themed MUSH, I will bar-RP all day if the bar is a whistling shack on the moors and everyone who walks in has a dark secret, air of melancholy, a peculiar fervency, etc etc. It might be shallow, but bonus points for great writers behind the characters.
Quick exits/3-monthing it:
- I’ll misread a game’s vibe. I go in expecting a whistling shack on the moors and everyone’s in black leather and there’s a rave in the ruins.
- The vibe is too inconsistent. There is a shack on the moor in a Gothic-themed MU, but it’s been painted bright blue with sparkling mica dust for the weekend dance party, and someone let a flying squirrel loose inside a week ago. (no slander to flying squirrels, it’s about the incongruity)
- The game is too much mechanics/too competitive. I actually prefer sheets, dice, and stats, but if there’s some sort of weekly roll to put players on some List of Awesome, that could be discouraging for me. (This is obviously a personal preference, as is most of this).
- The RP style doesn’t suit me. I’m not going to well with MUD-style RP or somewhere short-form (1-2 sentence poses) are the norm.
Left before closing (in order of how common):
- Last few years, long medical leaves. Coming back and feeling lost and disconnected from the plot, with no idea how to rejoin and limited energy to catch up.
- A lack of RP. Either the game’s population trickles to 4 people idling, or it’s a personal problem of mine, with my preference for live/distracted but an inconvenient availability.
- Game closes/goes on hiatus and never returns.
- The plot reveals or transitions the atmosphere to something less interesting to me. This can take a few weeks to a few months. I try to stick it out (since I usually love my characters and probably have plot threads) but more often than not, I end up ghosting the game. Example: Game is about mysterious lights in the sky. Plot happens over months, players are now on a spaceship chasing down intergalactic pirates. It’s probably a result of the players’ successes and that’s gorgeous… but that’s the point I’ll start leaving, because I joined for the atmosphere of mystery and discovery, not action-packed space adventure.
Thank you for always being willing to have Gina randomly show up and be cryptic at you 
