Is that a hint that we won’t see Arx 2.0 in 2025?
Don’t forget we moved!
https://brandmu.day/
Posts
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RE: ArmageddonMUD Closes After 32 Years
https://armageddonmud.boards.net/thread/1246/armageddon-mud-crumples-ground
Game owners locked the official forum but kind of like WORA/SOAPBOX/This place there was an unofficial forum discussing issues with the game. Realistically they rebooted from 20 avg to 80 avg and then in 5 months fell back to 20 avg. With dwindling numbers and systemic community issues they likely just decided it was no longer worth the effort. They publicly blamed a staff member leaking stuff but that had been happening for decades in one form or another so pinch of salt. Thread here has former staff and producers posting their thoughts.
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RE: Silent Heaven: Small-town Horror RPG
Obviously I don’t play but people create barriers to their own success and learning new skills in the real world all the time. For example everyone can learn some basic coding in a scripting language. Many believe they cannot. Some believe at the age of 30 they are incapable of learning new career skills. There are people who have wanted to dance or sing or play music who never learn. It’s very easy to be like… I COULD NEVER TRY MAGIC/SCIENCE until I understand it… Oh I can’t understand this nonsense clearly these people don’t know what they’re doing and they’re misusing technology. I will study it with the science I have on hand until I can use it… PROPERLY!
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RE: Silent Heaven: Small-town Horror RPG
Technology which we do not understand is indistinguishable from Magic. That’s a pretty scientific / cynical way to approach the problem of disbelief.
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RE: The Arx Secrets Thread
So this isn’t a secret but I do briefly want to state.
In my time playing Arx, my character (and myself) developed a theory that primum = potential and magic = story. Essentially beings had potential (primum) and through force of will they enacted their own desires on the dream to gain an outcome (magic). Assuming it was intentional I want to say it’s very clever to make a magical system written in a cooperative RP style game basically run on story. It’s something everyone should be able to understand and it’s just wishywashy enough that you’re not bound to any magical rules lawyering.
That is one of the reasons I thought songs got brought up so much besides being a potential nod to Tolkien with his whole song of creation thing for the genesis of Middle Earth. Songs are the oldest form of storytelling and a bunch of critical information was conveyed via songs or poems and a lot of cool magicky stuff was initiated by songs.
Anyway if it wasn’t intentional than I enjoyed it. If it was intentional than kudos to the staff team for taking that direction.
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RE: The Arx Secrets Thread
Arik Halfshav
Sekrit #1 - He was a White Warden? He was part of the whole Aetheris / Rex’aflar fanclub thing only those guys were openly revealed and evil at least by game standards. So I just played it as used to be part of it, it all went to shit, I don’t talk to them no more. I think very few people ever knew that.
Sekrit #2 - Arik ded… that was way more public. He made jokes about dying. So tldr he basically got executed while being part of the group that saved Alarion from Cardia. Managed to pickup some cardian swordmaster’s blade and it immediately executed him. I don’t remember if I just rolled crazy good or the staffer running the story was like lawl I like your moxie kid. Something about how he died basically shunted him out of the wheel / queen of death. So if he died prior to fixing his soul he would just end no reincarnation no shining lands no nothing just void.
My question is… was Alarion like essentially a future evil mindcontrolling big bad? Because from the story stuff we got prior to me stopping playing there were some scenes I was thinking… Arik suggests executing the kid before he ends up being some super evil reincarnated as a kid with dream mind control powers.