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    Recent Best Controversial
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Ashkuri said in Star Wars Age of Alliances: Hadrix and Cujo:

      Obviously Cujo is Cujo, and various Cujo policies/decisions are always inexplicable. The ships, the cargo, the econ, the Stuff, the fairness or lack thereof, the BBpost Metaplot, the… whatever the deal with Aryn/Poe is, this weird “you can come back” moment, etc etc, you can pick on all of it.

      I think it’s important to remember, though, that the whole debacle that started this was:

      On this game if you are harassed, and particularly if you are harassed by a popular player who appears to generate activity, there is no help for you.

      Cujo doesn’t need to be like “guyz you can have your toon back,” Cujo needs to be here saying “I won’t tolerate bad behavior, I’ll take it seriously, this is my house and I’ll keep it clean.”

      But that’s never gonna happen, so. Oh well. Super fun time simple, big IC grid awaits, lol.

      It’s not just the lack of support for harassment victims, either, though that’s certainly the worst part. Cujo & Company keep trying the same things over and over again and expecting different results. The only result is usually that the policy/code makes players’ lives harder for no good reason.

      The code is particularly good at impeding and discouraging RP. Trading and spaceflight code are the most obvious impediments to RP, being time sinks, but the coded injuries and bacta tanks are worse: Spaceflight can eat up a few hours easy, even if you won’t be locked down to have cargo loaded, but bacta tanks can easily take 12 hours or more to work, and cost more than a week’s pay for most PCs. The worst part is that the coded tanks are the only way to heal if there isn’t a healer on, and the healers come and go as often as everyone else after suffering ‘the AoA experience’.

      One of the side grids, the one for The Old Republic Era characters, suffered from a lack of healers (and nearly everything else as well). The players there simply added penalties to their rolls when they got injured, commensurate with the injuries suffered. Of course, Cujo would never allow anything that sensible on the main grid, especially with Aryn being a healer. It’s entirely possible that the TOR players simply never told him what they were doing…

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Zephyr said in Star Wars Age of Alliances: Hadrix and Cujo:

      Cujo never saw the importance in the day to day on the game. He and Banshee both argued with me that posts were enough in the main story and people should just be cool with those and RP off what they read, offering no avenue to actually participate in it. They don’t know how to deal with the social side of the game, because everyone on staff now is either antisocial, or hateful.

      They poisoned the well, and now they’re shocked that everything is dying.

      That was as much Banshee as Cujo, and both of them are antisocial and hateful. They genuinely see players as a problem, though they behave differently about this. Being lazy and self-centered, Cujo tries to avoid dealing with PCs at all unless they’re kissing his ass, and then nothing is too good for them. Banshee’s different: Players cause him to have to actually do his job. Being a self-absorbed deadbeat of a coder, Banshee hates any work he doesn’t decide for himself to do, necessary or not. He also believes any PC is a potential cheater (like him), and the badly-written and incomplete help system on the game is in that state because he doesn’t want players knowing too much about how the game actually works. The way he sees it, they might become better cheaters than he is! So he hates them for being potential competition, whether they actually are or not (most aren’t).

      A real problem with the First Order in the early days was that Banshee was plotting the arc for the faction, but not only almost never GMed for his own faction, but never told anyone else what he was planning, where the faction was going, or even what Outer Rim mudball everyone was supposed to be fighting on this week. Since nobody knew what in the universe they were supposed to be doing, there wasn’t much the actual players in the FO could do, RP-wise, not that this mattered to Banshee (or Cujo, either). Small wonder the faction rotted away to nothing, twice, when he was fachead.

      Eventually they gave the Kylo Ren fachead bit to a different self-absorbed jerk (giving Banshee an equally twinky Knight of Ren bit so he’d let go of the Kylo bit), but it was still Cujo and Banshee who really ran the faction, mostly without consulting the actual fachead. The end result was that nobody really knew what the First Order (and its replacement for Stormtroopers, the Vanguard) was doing at any point in time. It was a terrible case of decision-making schizophrenia that ended up costing the faction players.

      The fact that Banshee knows very little about the Force played into a lot of code and policy decisions. For instance, Ysalamiri, which absolutely wall off the Force within a certain distance of themselves, make Force use literally impossible: There’s no Force to use inside the Ysalamiri’s personal bubble. But since that would cause real problems for Banshee’s overpowered Force User bits, it only raises the difficulty to use the Force by 25, enough to nerf the average PC Force User but not even slow down twink-bits like Banshee’s, even if he isn’t spoofing the rolls.

      How do I know Banshee isn’t exactly an expert on the Force? Well…

      (:Public:) 1says, “I like Kylo Ren honestly because I knew he wasn’t a Sith going in. He’s not going to have the same control or mindset. For what he’s supposed to be, a dark Jedi TRYING to be a Sith, but isn’t being trained as one, and doesn’t have access to Sith knowledge. Naturally he falls short of Vader, Sidious, and the rest.”

      (:Public:) 4 says, “It’s rare to see somebody where it feels like the LIGHT side is too strong in them, so they have trouble staying on the dark path.”

      (:Public:) 1 says, “For what he’s supposed to be written as it makes sense. It’s like a Force user trying to self train as a Jedi. Assuming Snoke is dead, Kylo Ren has to train himself, and I don’t think Snoke was a Sith either.”

      (:Public:) 1 says, “If Kylo Ren managed to find a Sith holocron capable of teaching him it could change everything. Maybe Darth Sidious created one, and finished it before his death. I doubt that Abrams wants to go in that direction but… without any Sith left alive there’s no other way for him to be initiated.”

      (:Public:) Banshee says, “Thats the thing about the Sith. None of that is really needed. All you need is to stand up and say, ‘I’m a Sith, Harry’ and not be murdered immediatel.”

      (:Public:) Banshee says, “Thats how Darths are born.”

      (:Public:) 5 assumed they were born when one helmet loves another helmet very much.

      (:Public:) 1 says, “Remember that scene in episode 3 where Anakin kneels before Sidious and literally becomes Darth Vader? That’s an initiation. That’s the only time where Sidious’ voice drops to a low growl and you here this other voice talking along side him in some “demonic” (for the lack of a better word) language. It’s not enough to call yourself one. There’s a real initiation into that lineage and tradition. Without it you have no conncetion to the “true power of the Darkside.””

      (:Public:) 1 says, “hear*”

      (:Public:) 2 says, “I dunno, I have a hard time believing you can’t tap into the dark side unless an old man calls you Darth.”

      (:Public:) 1 says, “You can tap into the Darkside but to actually be a Sith you have to be initiated. Ventress tried to do the same thing and fell short. Dooku called her out pretty fast.”

      (:Public:) Banshee says, “Nah, I mean, I’m sure people feel that way.”

      (:Public:) 3 says, “The Dark Side isn’t exclusive to the Sith, but they have their own unique teachings and perspectives. Anyone who can use the Force can fall to the Dark Side. That’s the one enemy that never goes away: Yourself.”

      (:Public:) Banshee says, “But there’s not really more to it. The Sith line isn’t some magic unbroken chain.”

      (:Public:) Banshee says, “They’ve been murdered and extinct more than a couple times.”

      (:Public:) 1 says, “Yes but every time it’s happened, someone found a holocron, someone found some Sith text, and it was reborn.”

      (:Public:) 4 says, “The Dark Side will find a way.”

      (:Public:) 1 says, “The Sith is a religion, the Darkside is not the Sith no… but it is its’ own tradition.”

      (:Public:) 1 says, “That’s the tl;dr version”

      (:Public:) 1 says, “I think with Rey it’s similar. She’s tapping into the LS but isn’t really a Jedi in the way that say… Obi Wan or Yoda was. I’m interested to see where they take this… I hope it’s going to be interesting”

      The names of the players have been changed in case they’re still there (unlikely as that is), since we know certain unscrupulous people are reading this channel. Note the smug, condescending way in which Banshee tries to tell the other players they’re wrong without telling them they’re wrong, even though they’re not wrong.

      The great revising (spelled n-e-r-f-i-n-g for blaster pistols) of all the blaster weapons also came out of this: Banshee’s bits don’t use blasters, so it’s no skin off his nose. But it made actual players miserable, and Banshee’s all about that.

      Also, the new Kylo Ren refused to take part in any cross-faction RP if he wasn’t GMing it. And when he GMed, the First Order steamrolled everything, mostly because he insisted on some very heavy, ham-fisted caveats to make sure it happened. Actual PCs, especially Resistance PCs, were limited to what weapons and gear they were carrying. But First Order NPCs could twink anything into existence nearly at will, which ruined more than one Resistance plot.

      In one plot, the Resistance only got their Acolyte Cannon because Kylo wasn’t GMing it. Even then, Kylo twinked his way into knowing the mission was going to happen, jumped the FO flagship into the system where it was happening within five minutes of the attack starting, launched a shuttle from the flagship and flew it to the station in two rounds (despite launching from much farther away than the Resistance capship did, and the way they did it made it essentially immune to attack from the Resistance X-Wings in the system), and within another round Kylo and a Knight of Ren PC who was just as twinky as he was were ambushing the boarding party and slaughtering their way through Resistance PCs and the one Resistance technician NPC present (the Telekinetic Attack power reliably one-shotted characters and allowed no defense, and it was the only one they used against PCs and NPCs, probably because it reliably one-shotted characters and allowed no defense). The only reason they didn’t twink-murder the entire boarding party was because one quick-thinking PC, the only one still standing, got a turbolift door open, guided the two downed PCs inside, and shut the door before they could TK her, too. With Resistance PCs off the murder list because the turbolift was already going down, and seeing the Acolyte Cannon being lifted away from its mountings by a Resistance ship, they tried to destroy the cannon out of spite. Ektor, the Resistance’s most active scenerunner, let them damage it a little. According to Kylo, they deserved that simply for showing up to a scene they never should’ve known was happening.

      That’s the way Kylo was: He would actively try to ruin anything that might help the Resistance gain even a slight advantage, up to and including cheating, and Banshee and Cujo let him do it every time. With the Acolyte Cannon scene, they claimed there was a PC spy (who didn’t exist) who tipped Kylo off, likely via a scene run by Banshee, who wouldn’t deny Kylo anything. Cujo allowed the scene, and only told Ektor, the scenerunner, about it at the last minute. This wasn’t the first scene of Ektor’s that Kylo had crapped on, so he wasn’t happy at all.

      After that, Kylo wouldn’t go near a cross-faction event unless he was running it. A few times, he had other players say they were GMing just so anybody else would show up to be murdered. For example:

      .-============= Clash on Aridus - Thu Aug 29 19:30:00 2019 EST =============-.

      The Jedi Order will learn the date and time that the Knights of Ren will be staging the execution of a captured Jedi, Angouri Dros, for crimes against the galaxy on the desert world of Aridus.

      Jedi and Knights of Ren are invited to participate in the clash, as well as ONLY the ground forces of the Resistance/First Order. This will be on location at Aridus, and if you choose to participate, understand that this is a high-stakes event and consequences will be enforced.

      GM: Rey (Ry)
      Group(s): Jedi Order, Knights of Ren, Resistance, First Order
      Signups: Oran Arcantael and Kylo Ren

      `-=========== Clash on Aridus - Thu Aug 29 19:30:00 2019 EST - 2 ===========-’

      Rey never GMed anything, to my knowledge, and would go along with anything staff wanted. Kylo was the GM. And the reason they wanted ground forces only was because all of the active Resistance FCs and the most active players were pilots; everybody else would be an NPC or a new player that Kylo and his twinky Knight of Ren pal could massacre without the slightest risk to their bits. The justification was that the FO didn’t have any pilots, but they actually had several; one of them had been idling in a starfighter cockpit for weeks at that point. Most of the Jedi PCs were very new bits, definitely not up to Kylo’s level. And ‘understand that this is a high-stakes event and consequences will be enforced’ is Kylo-speak for ‘If I twink-murder your PC, they’re dead. Boo-hoo, so sad, cry, little baby, cry.’

      All this built up such a mass of hard feelings that cross-faction RP between the two military factions essentially died. Nobody in the Resistance felt they could trust the First Order leadership (for good reason), and I don’t doubt Kylo claimed the Resistance plotrunners were as twinky and dishonest as he was, simply because they wouldn’t let him run roughshod over their PCs.

      The three of them pissed in the well, early and often, and now they’re amazed that nobody’s drinking out of it. But that goes along with all their other brilliant decisions.

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      Another Cujo being dumb moment from the logs, this time on the subject of everyone’s favorite source of time-wasting boredom: Hyperspace travel times!

      Now, hyperspace travel times, according to Cujo, were put in place for two reasons: To prevent people from abusing the trading system, and to prevent twinks from showing up in scenes they had no reason to be in, especially at certain times. Three players weigh in on both reasons. This was not long after the last economy was pulled out, and it was quite a while before another was coded up and put into action.

      <* Star Wars: Age of Alliances BBS - Game Suggestions *>
      Message: 9/43 (No System Timeout) Posted Author
      Transit times Sep 18 2017 Aurra Sing

      So with the Market system disabled, Trade or Smuggling runs are regulated by scene Events and RP. Is there any constructive reason to keep the hyperspace transit times the way they are? Even with a fast ship it still takes an hour of RL time to get to some systems. When people log in for RP, they don’t want to sit in a room watching the clock run down.

      Yes, keep some distinction between hyperspace routes. After all, there has to be a reason to pay for that X1 hyperdrive upgrade, right? But maybe it would add to RP if the base jump times were simply cut in half?

      Less time in the cockpit means more time in RP. 🙂
      --------------------< Comment 1 - Added Sep 18 12:05PM EDT >--------------------
      Navi Kryze Commented:
      I agree wholeheartedly that the transit times as they presently exist are too long, contribute absolutely nothing to RP, and are generally pointless without a trade system. On the other hand, shorter or absent transit times would actually aid RP, partly by providing more time in which to do it and partly by removing a habitual aversion to leaving Nar Shaddaa just to avoid the annoying transit times (whether by ship or shuttle). Frankly, they’re redundant at best. Why not just get rid of them, or at least shorten them by half or more?

      And while I’m sure someone will point to the ‘simulation value’ of transit times for the space system, let’s be honest here… not once in any Star Wars film or novel do you ever see anyone flying a ship by typing alphanumeric commands on a keyboard and staring at a static screen full of text and the occasional prompt. Instead, you see starfields full of planets and ships, a few targeting screens, and control yokes or joysticks. Things you definitely won’t find here, and nobody’s imagination really needs keyboard prompts to conjure up images of a souped-up Corellian freighter or heavily-armed Resistance cruiser hurtling across the stars. If you really, truly want to fly a Star Wars spaceship, there are far, far better (and more fun!) simulations out there.

      And for those of you thinking these things contribute to twink control, I very much doubt that. I’m sure there are far simpler and more effective means of eliminating twink run-ins during scenes than transit times, and they likely don’t need the upkeep necessitated by a space system. And given how long the vast majority of combat scenes take, the transit times are all but meaningless anyway; with or without them, you’re most likely going to be calling for a staffer to deal with Tommy Twinksalot and his Twinkie-Toting Trio. Why deal with a frequent hassle aimed at solving an occasional problem that it doesn’t even solve?
      --------------------< Comment 2 - Added Sep 18 03:44PM EDT >--------------------
      Triz Dermout Commented:
      I also agree with the above. With the removal of the Trading function there is no real reason to have such long times for travel. As it is folks will go to the RP rooms and RP they are on a planet rather than actually travel to go there. If you do travel then you can spend, in some cases, an hour doing absolutely nothing other than chatting on an @channel or pages or going away from the screen all together. When you add in the time to go through all the steps: prep the ship, set a heading, set a speed, wait till you leave atmo, then set the speed again, wait till you leave the gravity well, then the hyperspace travel time, set an intercept course, set your speed, then enter the orbit, set your speed, intercept course to where ever it is you are going, land, shut down…well it provides no RP what so ever and is overly taxing on the player.

      With today’s population of RP’ers in today’s MU* worlds the chances for folks twinking to get somewhere when they shouldn’t be are slim to none due to their experience and should it happen that can be easily handled with a one to one basis. No need to punish everyone that may not even be a problem.

      Anything more than 15 minutes is just wasting the players time and chance to RP, in my opinion.
      --------------------< Comment 3 - Added Sep 18 03:50PM EDT >--------------------
      Cujo Commented:
      We’re not going to drop hyperspace times, because we intend to have a new Market System someday. We just don’t have it right now.

      RP Rooms over travel?

      We’re fine with that. IF you want to go to an RP Room to say that you’re on Corellia, rather than fly your ship TO Corellia… go for it. No real harm in that at all.

      Someday we hope to get a new Mission System up that will inspire people to actually travel the hyperspace lanes again.

      Its just not right this moment.

      • Cujo

      The players raise some good points: There’s no trading to regulate. And combat scenes are, in fact, so long that transit times really wouldn’t make any difference to twinks. They’d be there by the second round, even with the one-hour transit times. And transit times on AoA were excessive by most standards, which meant that wasting time in hyperspace was wasting a lot of time in hyperspace.

      Cujo’s Reasoning: We’re supposed to get a new market system someday, if I can get a coder worth having, and changing transit times now means I’d have to change them back once we get that system, and I don’t want to do actual work once, let alone twice. No, I don’t care that transit times waste huge amounts of potential RP time for people who don’t trade. Who cares about players, anyway?

      It’s not hard to tell that this guy doesn’t RP. If he’d really wanted to address trade abuse, he could’ve upped the loading lockdown times. Long hyperspace times punish anyone who travels, regardless of whether they trade or not.

      Using RP Rooms instead of traveling?

      Cujo’s Reasoning: Despite the fact that I really want players to jump through the hoops of using the enormous grid that only exists for the sake of the bragging rights of having the largest grid out there, I realize that there’s really nothing I can do to stop you, other than badmouth you to staff and my Chosen Ones.

      Transit times were actually so long and wasted so much time that people regularly used the RP Rooms to avoid travel, particularly for pick-up scenes. And this was before ship wear and fuel made flying a ship anywhere a serious pain in the wallet. And pointless waiting when it came to travel didn’t confine itself to hyperspace: There was a tram system on Coruscant that made you pay for the privelege of pointlessly waiting 3 minutes per trip to go anywhere on the planet. The First Order’s flagship, supposedly the first starship on the grid and which was too sacred to be changed, ever, had over 30 rooms, complete with decks connected by turbolifts that also took three minutes to use. This flying maze was so confusing that FO players, who early on were stuck on the ship, would RP in the same few rooms for weeks on end to avoid getting lost in it, which would mean wasting even more time trying to find everyone again.

      Speaking of huge wastes of space? Yeah, Cujo really did try to put nearly every world that appeared anywhere on this grid, especially if he could dragoon someone else into descing it for him. Many of those off-the-beaten-path worlds consisted of a grand total of one room. Less than 5 percent of this overblown grid was used on a regular basis. I suspect there’s some of it that’s never been used at all to this day.

      And staff definitely was not okay with players using the RP Rooms to avoid travel, particularly to locations that actually existed on the grid. It was something that caught plenty of bitching on Public. This was despite the fact that almost nobody would log on early (or the day before) to fly to wherever the next event was going to be, which meant holding up the event by 30-60 minutes almost every time for players to fly to the location.

      But Cujo doesn’t RP, so nobody important was being inconvenienced. Who cares about players, anyway?

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @SqeakyClean said in Star Wars Age of Alliances: Hadrix and Cujo:

      Seeing how easy it was to set up a game similar to how AoA was back in the hay day made me realize banshee isn’t that brilliant, Cujo is a manipulative self aggrandizing hack, and anyone can copy and paste or troubleshoot errors in code with the right know how.

      That’s putting it mildly in both cases.

      I ran across this bboard chain in my logs the other day, and it made me think of this thread. I’ve been unfortunately busy of late, or I might’ve thrown it out sooner. Anyway, for your amusement:

      =======================<* 11: Game Suggestions - 67 *>=======================
      Message: 11/67 Posted Author
      Armor color categories Dec 04 2020 David Ironside

      I think it’d be great if we could have an additional category to color armors with, specifically for Decals. Like, if you take a basic clone trooper armor, you can set it to Primary (White), Secondary (Black), Trim (<just any color>) and Decals (Republic Decals). That way you don’t sacrifice your trim for an alliance identifier. Like a first glance type thing.
      ===================< Comment 1 - Added Jan 31 11:09PM GMT >===================
      David Ironside Commented:
      Bumping this to gauge interest.
      ===================< Comment 2 - Added Jan 31 11:09PM GMT >===================
      Nubri Commented:
      Seconded. Good idea.
      ===================< Comment 3 - Added Jan 31 11:11PM GMT >===================
      Cujo Commented:
      This system was one of the last things I was able to get out of Yeti before he was taken away by RL responsibilities.

      It’s not entirely what the two of us hoped it would be, but it does get the general purpose of what we hoped out there.

      That said, I can rename individual categories on anything, to whatever I want them to be. So I can theoretically do that for anyone who wants it, but…

      I can also just sit here and laugh at cat videos all day too.
      ===================< Comment 4 - Added Jan 31 11:12PM GMT >===================
      Cujo Commented:
      What I mean, ultimately…

      We don’t currently have a dedicated coder on the game.

      So asking us to do a lot right now, code wise, isn’t really in our ability.
      ------------------------------< +bbread 11/67 >-------------------------------

      And there you have it. Some thoughts of mine:

      1. The fact that coded armor color changes are a thing will tell you how ridiculously overcoded the item system on this game is.

      2. The last Cujo post is PR damage control: He just realized that the next to last post does not make him look hip and edgy. It makes him look like the lazy, self-absorbed prick he is. So he trots out the worn-out ‘no dedicated coder’ excuse, because actually enacting this idea might require work on his part.

      3. Cujo hated Dave, mostly because Dave frequently clashed with Aryn/Sumi/Poe about her cliquishness and bullshit. So this idea was doomed from the start. So, usually, is any idea pitched by a player who isn’t one of his Chosen Ones.

      4. Remember, this is Cujo being helpful. He was so helpful, it took him nearly two months before he bothered to post on the idea. That ought to make plain his view of player suggestions/opinions in general.

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Krautistanian said in Star Wars Age of Alliances: Hadrix and Cujo:

      And yup. I mean, comparing it to a MUD, which had a functional weight system… yeah. Even if I had to have the weight system open on an external utility to see how weighed down I was, they were transparent about how it worked. On AoA it is random guesses, frankly.

      Bear in mind that Banshee is of the opinion that even help files are telling players too much. Actually helping them understand how things work has never been a priority of staff here. Small wonder this mess of a weight system goes unexplained.

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @somasatori said in Star Wars Age of Alliances: Hadrix and Cujo:

      @Jennkryst said in Star Wars Age of Alliances: Hadrix and Cujo:

      I crave space trucking and whatnot,

      My heartbreaker game that I would build and would never get players is a space-trucking, cassette-futurist game filled with working class, down on their luck types operating ancient machinery and picking apart ships in a ship graveyard post-Expanse-style Earth-Mars war. I love that genre so much, the Aliens-just-a-buncha-folks kind of space game, sort of like in the TTRPG systems Mothership or Orbital Blues.

      If you ever do, please poke me? I’d definitely play such a game.

      @Jennkryst said in Star Wars Age of Alliances: Hadrix and Cujo:

      The thing is, it doesn’t need to be the theme of the game itself. I say space trucking because it’s the easiest way to convey ‘make it be a MUSH version of Elite Dangerous where I fly the ship around and punch in code until it is my turn to @emit my next pose’

      This could work just as well with the BTMux Sim pods where I pilot a Battlemech around until is is my turn to pose.

      Anything that keeps my attention HERE, instead of wandering to something else.

      Well, one theme can always be expanded. I mean, Aliens and Outland are (retroactively) cassette-futurist films that are supposed to take place in the same universe, and both films covered only two places in a much bigger universe.

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Zephyr said in Star Wars Age of Alliances: Hadrix and Cujo:

      @Pavel said in Star Wars Age of Alliances: Hadrix and Cujo:

      @TNP I don’t quite remember how their code works, but I’m fairly sure they use virtual items: Usually set as an attribute on your character rather than an @created object.
      

      They do have virtual items. Some things like ammo are always virtual, and then items that are placed in containers like bags and lockers are converted to virtual when in there. When removed they’re given a DB# again.

      @Warlander said in Star Wars Age of Alliances: Hadrix and Cujo:

      A number of SerenityMUSH players/staff migrated there years ago after the most recent reopening, which is probably why the game has been ‘blessed’ this way.

      I believe nearly every Serenity MU player has left, the last few in the last mass exodus. As far as I am aware none of the staff from Serenity were on staff on AoA, and almost all of the nitpicky code or abundance of items has come from Cujo’s obsession to turn AoA into a video game. Which he then gets absurdly angry over because people start collecting and hoarding items. He’s made it so that people are tracked for what they buy, how often they land on planets so he can watch for people who are obsessed with buying things in the system that he designed. He also made it so that he can manually set vendors to prevent people he doesn’t like from seeing the more valuable items.

      Having lockers that convert real items to virtual items, and boxes that convert real items into virtual items, just sounds like a huge amount of makework for anybody trying to do pretendy funtime. But then again, this is Mal/Bryce from SerenityMUSH, and he was possessed of a special kind of stupidity. There’s probably a special Hell for it.

      As for Cujo… yes. He has a similar but different special kind of stupidity, the kind stuck on a certain game model that really doesn’t work well. He has coded trading so players can earn money (it’s also supposed to encourage RP, but only does so in his mind; one of the most popular things said on the game is ‘Can’t play now, trading, lol!’), and then persecutes everyone but Certain People for using that money for exactly what it’s intended to be used for. And has a system in place to support such persecution.

      They’re literally doing what his econ is designed to do.

      @Jennkryst said in Star Wars Age of Alliances: Hadrix and Cujo:

      @Anony-Mouse You (dbref 1) have a locker (dbref 2) on a ship (dbref 3), 3 guns (dbref 4-6), and 5 boxes of ammo (dbref 7-11) and 100 rounds of ammo (dbref 12-111).

      Put the ammo in the boxes, and you just make the ammo counter on the box go from 0 to 20. Now you have cut down on 100 DB objects. Now stick the ammo boxes in the locker, and the locker says ‘item 1 is ammo box 20/20’… and then deleted the ammo box object. Remove the ammo box, the locker will @create an ammo box with 20 rounds.

      And that is how 1 locker object handles the work of a specific 105 objects. Remember to put your gun in there, too, along with any magazines or clips, to cut down on even more bloat!

      And it is pretty much all the RP you could do as Alliance members, inventory and weapon upkeep. Because player ships are all faster, and the pirates have a psychic who instantly spots any spies you send their way.

      Makes sense, though it really is more trouble than tracking all that ammo could possibly be worth. Maybe DSS does bring out the numbers-obsessed D&D addict in terrible game owners/wizards.

      posted in Rough and Rowdy
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      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Warlander

      Ah, my bad.

      Can’t blame the person for quitting, frankly. Money was incredibly hard to get on that game, and ammunition was just one more thing to spend it on. Though what difference storing a bunch of stuff in a locker would make as opposed to carrying it around on you is an utter mystery to me.

      posted in Rough and Rowdy
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      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Jennkryst

      As far as I know, SMU never did get coded ammunition, but it wasn’t for lack of Mal trying to get it. He was obsessed with this for a long time. On a game with definite database space limits.

      Coded ammunition on AoA was because of the constant staff refrain that ‘players have too much money/XP/stuff’, in spite of all the evidence to the contrary.

      I’ve wondered for years if the DSS codebase brings out the number-obsessed twit in terrible MU owners/wizards…

      posted in Rough and Rowdy
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      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Roz said in Star Wars Age of Alliances: Hadrix and Cujo:

      #2 is actually surprising to me, because it’s the exact opposite of how I’ve known him on Arx, where he is notoriously paranoid about engaging in any danger. But on Arx, you can’t just remake the same character, so maybe that’s the difference?

      Possibly also because he got a HUUUUUUUUGE negative OOC reaction from the Resistance that he was part of at the time for that last limb-lopping, aside from the humiliation of being shipped back to the Resistance in a box. He had been grudgingly tolerated up to that point. After that, people didn’t hesitate to say that whatever he was doing was completely idiotic.

      Also, Poe killed the commando part of the original Black Squadron (the one that wasn’t just the latest Poe Cliquefest) shortly thereafter, possibly because of the trials of having Merek in it. By that time he was the only full-time member: Everyone else was flight-qualified and in an X-Wing, even if a few moonlighted as commandos if they had the chops for it.

      @Wizz said in Star Wars Age of Alliances: Hadrix and Cujo:

      My #1 memory of Merek on Arx was also my first time ever meeting/playing with him, in a PRP.
      Everyone’s characters had been planning for a good 45 mins in scene on how to proceed, reached an agreement and then turned to go when he just “threw his cloak up” to justify some stealth rolls in the middle of a bright and sunny day (immediately after his pose and without clearing it with the GM, mind) and ran off on his own to go fight some guards, completely off task and jeopardizing the entire plan we had just discussed.

      That sounds like him. Merek can out LeeeeeeeeRoy LeeRoy Jenkins, with similar results. He gives himself to the Dumb Side.

      @kopecup said in Star Wars Age of Alliances: Hadrix and Cujo:

      If you tell Merek to stop being a tool he usually goes “ok sry.” If you tell Cujo to stop being a tool he bans everyone who ever disagreed with him. Merek actually looks better here.

      The two things they have in common are hardheaded stupidity, and that it’s impossible for them to stop being tools. The difference is that Merek might actually try for a while.

      posted in Rough and Rowdy
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      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Selira said in Star Wars Age of Alliances: Hadrix and Cujo:

      oh, hey look, it’s Merek, the least surprising thing about all this.

      The particular Merek on AoA is currently a torso and a head. The rest is all cybernetics.

      This is what happens when you’re dumb enough to commit treason against the First Order, join the Resistance, and constantly charge into combat against Knights of Ren when you’re not a Force User. To be fair, he actually tried to run away the fourth time… which only meant he was gasping and fatigued when the last limb was lopped off. He was shipped back to the Resistance in a box, still alive.

      Prior to that, he was also known to brag about dueling Jedi, duels that he nearly always lost. You’d think that would’ve encouraged more caution about dealing with less kind Force Users…

      posted in Rough and Rowdy
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      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Warlander said in Star Wars Age of Alliances: Hadrix and Cujo:

      Anony Mouse knows more about this than me, so I’ll leave the details to them.

      You summed it up pretty well, but I can supply a little extra.

      <First Order> Kylo Ren says, “While tbere’s a bunch of you here”
      <First Order> Kylo Ren says, “Someone requested we do posts to give orders and objectives and what-not.”
      <First Order> Kylo Ren says, “Can you guys not see the motd?”

      A little background here: Kylo/Banshee was fachead of the First Order, and insisted on doing the faction’s overall plotting. Trouble was, he wanted everyone else in the faction to do all the event-running, and without telling anyone what he had in mind. Not even an overview. Sure, there was the MotD as he said, but this was the MotD:

             . o O Org MOTDs O o .                             
      

      .—< First Order (FO) >-----------------------------------------------------.
      | Kylo Ren(#4588) @ Sat Jan 02 01:53:17 2016: |
      | Chapter 1: War on Serenno |
      | |
      | Current Objectives: |
      | |
      | Stormtroopers: Eliminate 6 Militia checkpoints (4/6 complete). |
      | Naval: Eliminate/Subdue 7 Airbases (2/2 Militia, 0/5 Civilian complete). |
      | Politics: Subvert/Eliminate radical efforts within House J’Kar. |
      | |
      | Questions? Contact the following (order preference listed): |
      | |
      | Stormtroopers: Captain Phasma -> General Hux -> Kylo Ren. |
      | Naval/Air: General Hux |
      | Politics: General Hux -> Kylo Ren. |
      | |
      ‘-==========================================================================-’

      Aside from the near-total lack of useful information, note the contact list in order of preference: Phasma, Hux, then Kylo. In short, Kylo/Banshee did not want to be bothered about the plot arcs that he was in charge of. And trying to run events based on the MotD was a complete waste of time. Also noteworthy was that the MotD almost never changed, and not just because the coded commands were hard to find and cumbersome even when you did find them.

      On top of that, members of the faction were expected to keep the faction rosters updated and plot events based on no information at all. Not the leaders, the members. While the fachead did no facheading whatsoever, content to ignore his own faction, and the leadership did no leading.

      Those requirements were dropped on everyone a few weeks after the First Order started getting interested players, mostly Stormtroopers. Since nobody’d bargained for any of this, the faction all but emptied out within the next month. Bad leadership squandered a large pool of interested talent. This happens a lot on AoA.

      Over the next couple months, staff deigned to notice.

      Message: 12/1 Posted Author
      First Order & Leadership Roles Sat Feb 20 Kylo Ren

      When the First Order was conceived as an organization, it was built in a very particular way. Limited types of players, limited roles, and a, ‘You can only play a trigger-puller’ kind of attitude. The ranks filled much faster than anticipated and it became apparent we would need to fill the ranks with appropriately ranked individuals to help IC and OOCly with managing, running and encouraging RP within the org. You might be asking yourself why I’m posting this here, but, I want to make sure everyone see’s it in case they have FO alts they don’t frequent. I also want to make sure any new leaders that wish to app in the wake of the coming vacancies have a full understanding of what is expected of a Leader in the First Order.

      IC: Different IC leadership roles have different expectations. The Lieutenant is responsible for Company-wide RP in the form of logistics, inspections, deskwork, and the like. This role is intended to be Phasma’s Enforcer (not that she needs one). Every mistake made by individual troopers, the Lieutenant answers for. Other roles are more aligned towards Dorn Squadron and the active military role it plays. Exciting scenes and stories about the members of Dorn.

      OOC: OOCly, all leadership roles are responsible for a few things. Making sure the roster is fleshed out (+org/roster afo and nfo) with all fields filled in appropriately. Making sure the MOTD has the most up-to-date information regarding current plots and storylines (+org/motd afo and nfo). I don’t expect you to run a scene every week, but every “few” weeks is not an unfair expectation. These OOC expectations amount to a small amount of time, and I do not feel that with 9 leaders in the Org we should continue to have a blank roster.

      -Very Important- We will be looking at current leaders to determine compliance with these expectations. -Very Important-

      ==============================================================================

      Unfortunately, Banshee remained as clueless as ever. That, or he refused to believe his complete and total lack of effort was the cause of the faction depopulating almost entirely within a month. Leaders, in the context of the post, referred to officers and NCOs within the faction, not the actual faction leadership, which remained as useless as ever. Also, there were slightly more than nine total players in the FO at the time, not counting Kylo/Banshee. Unsurprisingly, activity sank to almost nil.

      After a few months of near-total inactivity, another message came along, probably posted by Cujo:

      Message: 19/1 Posted Author
      Snoke Is Watching Wed Aug 31 Snoke

      RK-8801 46d 16h
      DZ-1141 42d 1h
      FN-4126 19d 8h
      Oozlevort 6d 20h
      PR-3742 6d 17h
      EM-1710 6d 13h
      Mara Jade 6d 6h
      FN-2432 5d 6h
      Aurra Sing 5d 6h
      FN-2187 2d 17h
      HM-8668 23h 28m
      Kylo Ren 22h 5m
      FZ-4792 1h 41m

      The abovce is the current roster of active/inactive players in the First Order.

      Mostly, you’re all ‘here’ in some capacity. However. based on my observations, one of the major underlying issues is a connect/almost-instantly-disconnect mentality.

      This does not help this org flourish. If you’re connecting simply to see if ‘others are doing things’ and then immediately disconnecting, then you’re essentially propogating a ‘ghost town’ experience for all.

      Please, if you have the ability, log in and do not immediately leave. If you’re playing on other (more active) games, then consider leaving this game open in the background and checking in on it frequently to chat with other members of the org to help inspire new and fun ideas.

      Only with this sort of effort, can this org make it.

      There is leadership, but it needs your hot bodies around in order to continue the story.

      -Snoke is Watching You

      By this point, nobody really cared about being part of the First Order. Virtually no one shared a schedule, and most players had lost all interest in a faction that was just a lot of work for no fun at all. And as usual, staff (mostly Banshee) continued to push the obviously-untrue line that the faction was dying because of lazy players, not incompetent leadership (his). The idea that ‘there is leadership’ was frankly laughable.

      Months later, Cujo gave the Kylo Ren character bit and leadership of the First Order to another player. The other FC leaders had long since idled out or surrendered their bits, and the faction was nearly vacant. It took another recruitment drive (and knowledge that there was a different Kylo Ren) to undo some of the damage, but the faction never again saw its initial levels of membership and enthusiasm.

      Banshee got a super-powerful Darksider Force bit. I suspect it was a bribe to get him to give up Kylo, the most powerful Force User on the grid.

      This pattern has echoed in perpetuity with Banshee: Cujo will give him a faction, and said faction will rot out from under him because he won’t do anything with it. Lather, rinse, repeat.

      posted in Rough and Rowdy
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      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Pavel said in Star Wars Age of Alliances: Hadrix and Cujo:

      I’ll note that this particular phrase (The Clique) has a more… historic meaning around these parts.
      Though I wonder how many of us left are old enough to remember.

      A sad fact of MUSHing is that there will always be more cliques, with the usual troubles they entail.

      It’s important to note that RP groups will naturally develop, just people who are comfortable playing together and mostly share a schedule. It’s only when they try to keep everybody else away (unless there are material benefits from having them around, as in this particular case on AoA) that they turn into the dreaded RP Clique.

      @Popes said in Star Wars Age of Alliances: Hadrix and Cujo:

      This is not most perverts! This is my stand. My line in the sand. Being a pervert does not make you a sex pest.

      Good point, and you have my apologies. I’ll adjust the language of my post. It’s true that sex pests are perverts, but perverts may not necessarily be sex pests.

      posted in Rough and Rowdy
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      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @SqeakyClean said in Star Wars Age of Alliances: Hadrix and Cujo:

      I was always running up against Hads stuff anyways like you were (which were org specific mind you… except for those select few people they decided to let come on the down-low).

      The Clique protects The Clique. But for a while, they did try to bring in other people purely for the +noms. For example:

      ===================< 21: RP Recruit / Group Ads - 137 >====================
      Message: 21/137 Posted Author
      The New Republic wants you! Feb 24 2021 Jessika Pava

      The New Republic wants you!

      Player characters are important in the game. They’re an investment of time and dedication. They’re not mere cannon fodder. They exist to tell the story in the long-term. Unfortunately, that also leads to a situation where there’s usually no death! Failure is infrequent, and often player characters escape odds just like the canon characters of the movies do.

      Have you ever wanted to get in on the story of a war faction, but never wanted to dedicate the time, suffer from the restrictions, or sacrifice the alt slot to do so? The New Republic is offering you a chance to get in on the action with no strings attached.

      So, what are we looking for? Cannon fodder! We’ve got troops and starfighters and capital ships that sit around doing nothing! NPCs ripe for the picking! The New Republic is offering anyone the chance to come play an NPC during our events, where death is likely! The best part is that you get all the noms and experience for the character of your choice!

      If you see a New Republic event up on the events board being run by Poe Dameron, Jessika Pava, Rose Tico, or Aryn Cortess, please feel free to reach out to the GM of the scene and inquire about playing an NPC! In the coming future, we’re also looking at running events entirely based around NPCs, which means everyone can die and failure could be imminent! This also provides people without the character archetype or sheet to come try out and enjoy combat without having to spend experience they don’t want to.
      ------------------------------< +bbread 21/137 >------------------------------
      =================<* New Republic - 3: Republic <OOC> - 12 *>=================
      Message: NR3/12 Posted Author
      NPCs in events. Feb 24 2021 Jessika Pava

      We’re starting an initiative where we’re inviting other players outside of the New Republic to come and play NPCs in the events using the NPC assets that we have. If you’re interested in allowing individuals to come to your events, please let me know so that I can add your name to the post that’s been put up on Board 21. Thanks!
      ------------------------------< +bbread NR3/12 >------------------------------

      Small problem with the quote command aside, that was one way they tried to get around the faction-specific ban on non-faction characters. One has to wonder if attendance for Poe’s/Aryn’s/Sumi’s events had dropped so low that they felt this was necessary. At any rate, no change in Aryn’s behavior was necessary: She could continue to disregard the efforts of every non-Clique player and just have nameless NPCs shoot at them every round. I have no doubt that was a requirement for the policy.

      For anybody who doesn’t know The Clique, Jessika was the Resistance/Republic FC alt of a player who has an alt in every one of Aryn’s faction-specific groups. She’s not hard to recognize, as she’s usually only there to RP with Poe/Aryn/Sumi. She virtually ignores everyone else. I’m pretty sure she was Tahni in the Jedi. And that annoying Human Replica Droid of the Koras’, who was destroyed multiple times and always somehow managed to download herself into the CPU of some nearby mundane object to preserve her memories and personality (and most importantly, attribute and skill levels). Though why anybody’d want to keep a personality that murderously abhorrent is beyond me. Another mystery is where they kept getting HRD bodies for this twinky character to inhabit; they’re supposed to be vanishingly rare.

      But in CujoWorld, I guess anything’s possible if you kiss the ass of the person kissing Cujo’s ass the most.

      posted in Rough and Rowdy
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      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      While we’re on the subject of fine print:

      @Krautistanian said in Star Wars Age of Alliances: Hadrix and Cujo:

      Pay out is negotiable if you have an idea that you get staff-approval from.

      Translation: You have to get approval from Cujo to run any scene for any payment. Anybody he doesn’t like, don’t bother. And even if you do get approval, that’s no guarantee of the payment you wanted, or payment at all.

      @Krautistanian said in Star Wars Age of Alliances: Hadrix and Cujo:

      First time in 5 years they offer anything for running.

      Closer to six years. Shortly after the Episode VII reboot, they did offer stuff to players and GMs for events. This didn’t last beyond a couple months because it involved a lot of effort on staff’s part.

      Also, the rewards generally weren’t worth it. I ran into a few players who did some scavenging on Jakku and dug up an old Imperial assault shuttle that took an engine hit and augered in before it could make its troop drop. Their net reward was one Tier 1-2 mod each and one nothing-special blaster pistol.

      The shuttle in question carried a complement of pilot, copilot, and 12 Imperial Stormtroopers. Standard equipment for Stormies includes a relatively good set of armor, a utility belt full of fun toys, an E-11 rifle, and a blaster pistol as sidearm. Out of all that, you’d think at least one rifle and more than one pistol would’ve survived in working (or at least repairable) shape! But then again, Cujo didn’t like the player who ran the event. At least one group involved in a similar event received decent weapons for running and attending.

      The player herself said frankly that she left because of constantly being treated like shit by staff, despite trying to encourage and provide activity on their game.

      So… some things never change. Not until staff gets desperate. Even then, they’ll still treat non-pets like shit.

      posted in Rough and Rowdy
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      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @SqeakyClean said in Star Wars Age of Alliances: Hadrix and Cujo:

      Pulling out all the stops to retain/bring in new players. Even though all these types of rewards were suggested a million times by people such as myself and others. Only to be ignored, brushed aside, or hee-hawed at.

      Yes. Very much yes. For years now, even suggesting that plot-runners get something for their efforts, or suggesting rewards for players in plots (even just looting the bad guys), has been absolute heresy to Cujo. If you even thought anyone should be running events for anything other than the satisfaction of telling a good story (or just +noms from all attendees, like Aryn/Sumi/Poe and Hadrix/Reverberate), you deserved to be cast out into utter darkness, with all the weeping and gnashing of teeth.

      How things change when people start abandoning your game because you actively support sex pests. Well, most sex pests.

      @SqeakyClean said in Star Wars Age of Alliances: Hadrix and Cujo:

      I was always running up against Hads stuff anyways like you were (which were org specific mind you… except for those select few people they decided to let come on the down-low).

      While the sexual harassment thing going public is recent, Reverberate has been on staff for a few years now. One of his first actions as staff was to have some Hutt, who apparently ran the long-dead Hutt faction, ban the Array Consortium from Nar Shaddaa for not supporting the Hutts against their enemies (who were enemies for maybe 30 seconds).

      The action was IC, but the IC reasons were pure bullshit. Supposely it was because the AC didn’t fire up their flagship (a Guardian-class light cruiser) and try to fight off an FO Star Destroyer that bombarded and destroyed Corestar Spaceport in the space equivalent of a drive-by shooting (yes, this actually happened: the First Order destroyed a starport to kill one smuggler, and in the end they didn’t even get him). The problems with this are that a) the Hutts were allies with the First Order at the time, despite how little sense that ever made ICly, b) the Hutts themselves never fired a shot at that same Star Destroyer despite having their own warship in orbit at the time, and c) this was years IRL after that ill-considered bombardment.

      The real reason: The Array Consortium was competition for the Koras in signing on new PCs fresh out of chargen. New fish wouldn’t know about the Koras’ horrible reputation ICly or OOCly, and would be more likely to sign on with them and give them +noms for bad events (and possibly be harassed by Hadrix). Get the AC off Nar Shaddaa, they’re a lot less of competition.

      I ran into Adhar Gann and his group several times, and they struck me as a good bunch. Adhar really gave a damn about his players and their characters and supported their efforts until RL landed on him, hard. Well, that and the vicious gossip Aryn and Hadrix were always spreading about him. OOC (and occasionally IC) backstabbing is something neither one has ever had a problem with, if you’re a bother for them in any way.

      @SpilledBeanz said in Star Wars Age of Alliances: Hadrix and Cujo:

      This should be more than enough evidence for mu* staff to take this shit seriously. To take people’s desire to play in a healthy sandbox, where they are treated as human beings first, and WHO padding second, seriously.

      Evidence or no evidence, AoA’s staff will never take this seriously, aside from banning people who publicly speak up about it. The poisonous staff culture is too deep-set at this point. Even if it wasn’t, Cujo is far too self-absorbed to care what people think about the people who keep his WHO list stable. He’s put 20+ years of ego into AoA and it’s sticking around, no matter how bad it gets.

      (EDIT: An adjustment to terminology.)

      posted in Rough and Rowdy
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      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Drowsy said in Star Wars Age of Alliances: Hadrix and Cujo:

      While the game has many faults, I think that the conversation at hand is more about this and player safety than it is about xp.

      The two subjects ended up in the same conversation because staff decided to shovel XP at players (triple the previously offered 500 for the timejump) to try to persuade them not to leave over the issue of widespread sexual harassment. Throwing XP and stuff at players has been an approach that has worked in the past, though not consistently.

      posted in Rough and Rowdy
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      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Istus In short, the gap between tadpoles and dinosaurs is about to get even wider. Again.

      posted in Rough and Rowdy
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      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @CuriousGamer said in Star Wars Age of Alliances: Hadrix and Cujo:

      But his behavior really isn’t immature if you think about it. He’s not throwing a fit. He’s making very specific things happen. Bannings, deletions, cover ups, posts. He’s being as methodical as he can. I personally think that’s signs of intent, malice, and forethought instead of immauturity.

      Going by my experience with Cujo and his game, you’re exactly right. Cujo does throw fits and rage at players, but some time after that? That’s when very deliberate things happen to the people he’s just been screaming at and about.

      posted in Rough and Rowdy
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      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Polk said in Star Wars Age of Alliances: Hadrix and Cujo:

      this is just them wishing that if only everyone could get along the game would be big and successful.
      They think that if only they could moderate and get everyone to get along, things would be peachy keen.

      That’s not at all what this is. They’re sheltering at least one sexual predator purely because he runs events, and events draw players, and they’re either ignoring the victims or telling them they’re overly sensitive about ‘jokes’. There’s nothing resembling any attempt at getting along, or helping people to get along.

      They don’t care about people getting along. They care about making people shut the Hell up so their game will stop shedding players left and right.

      posted in Rough and Rowdy
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      Anony Mouse