Getting past inertia/nerves and just reaching out to ask people if they want to RP
Best posts made by spiriferida
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RE: Good things in Mushing
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RE: MU Peeves Thread
The notion that a romantic partner to my character should be the person I spend the most time RPing with - 70% of it, apparently.
unsurprisingly my character is no longer in a relationship -
RE: On the utility of Logs, Receipts, and Proof
Talk openly about the atmosphere you want to create, give examples of behavior you don’t want to see. When people are acting shitty casually, don’t let it slide in the moment - call it out. “We don’t do that here” is a good phrase. Don’t wait for people to report things to remove someone, if you’re seeing red flags. As a game runner you’re insulated from some of the shitty behavior, but it can still come out - in high stakes GM’d scenes, for example, or in how people try to play your systems to get an advantage over others. Use those moments to demonstrate your own patterns of behavior to your players.
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RE: How dangerous is VASpider?
Are you trying to victim-blame or was that just an accidental target of your vitriol there?
Like, I know I’m on the mild side here for critique of vaspider. If you’re trying to say “if you read all our discussion of vaspider and still think they’re not a shitty person that’s on you”, that’s one thing, but “anyone who falls for it” can be a bigger pool than just people who read a gossip forum for a niche hobby. To someone who is manipulative and seeking to take advantage of others in a consistent fashion, their strategy by nature is usually to seek out people who don’t know them or their reputation, once they’ve burned their bridges elsewhere.
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RE: Negative emotions and their role in RP
I think on an OOC level, I appreciate the cathartic negative emotions in bursts, but there needs to be a buffer between them to help me be able to stay engaged. In long-term RP, especially group RP, I’m more likely to accept something that errs on the side of the lighthearted than on the dark and emotional, because aiming for sad RP can turn into an absolute arms race,
Someone connected to my broad RP circle went through a real spiral around trying to evoke emotions in the players around them, and it ultimately ended up burning out them and their rp partners until they quit. First their character was suffering from a family illness. Then the illness was actually a poison used by their secret half-sibling, then the secret half-sibling killed them. Then it turned out that their half-sibling was being used as a pawn by their traitorous uncle… and so on, and so on. When they finally quit it was with a post about their character having gone dramatically missing, presumed dead.
Every time a new plot thread developed in this whole thing people would start drawing back, because it became more and more apparent that the player was using these plots to try and get a sympathetic response from people, and was pushing harder each time to try and get more. If there hadn’t been that constant push, if there was some more time to breathe between each plot, maybe it would have been better recieved. As it was, once they were gone, people felt it easier to retcon that character out entirely, just because they didn’t want to RP about the grief that their characters would ICly be going through, because of the OOC burnout.
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RE: MU Peeves Thread
Really fighting the insecure brainworms the past few weeks and I am. Just tired and feeling bad. My brain keeps looking right past the established, meaningful, and fun IC connections I have with chill people I like to rp with to poke at the ones that just haven’t quite worked out and insist that it’s THOSE ones, those are the ones that count.
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RE: MU Peeves Thread
@tsar we didn’t get to that point in the discussion, but they were kind enough to clarify that they only meant my RP time, not my time in general.
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RE: Liberation MUSH
You know what would have stopped you from having to put up with this thread? Instead of confirming with someone “four times” that they wanted you gone, and then taking it to the public channels five minutes before you turned things off.
Saying “I’m hurt. If you want me gone, fine - I don’t want to be involved a second longer than I have to be, so confirm with your new team what you need from me if anything, otherwise I’ll do x to disentangle myself by y date.”
Or just stepping away from the computer for those five minutes, instead of kicking the game over.
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RE: MU Peeves Thread
This one isn’t actually MU-sourced, to spare people the need to wonder what game is having drama, but it’s baffling enough to need to share, so.
If you have a problem with a person on game staff, messaging them to say “so when are you going to be demoted?” Verbatim. Is not actually going to fix that problem.
Latest posts made by spiriferida
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RE: Episodic Games & 'Down Time'
I’m not the target audience for episodic games because when I get into an RP and a character properly, I tend to want to keep going with them for a couple years, and while I might take breaks, I don’t tend to get turned off by game or character plots continuing around me.
I think full stop breaks might work best when you know you’ve got a dedicated group who will be able to consistently follow the scheduled active and hiatus periods. For a broader population, being able to continue the momentum if they’re feeling it is probably pretty valuable, and might make the transition into a new setting easier if they’re building hype through the shared social activity, even if they won’t be carrying over the character or setting.
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RE: MU Peeves Thread
Agreeing with this - considering the point that was being made earlier about this being unique as a way of handling this kind of ooc story, it doesn’t follow that such a particular solution wasn’t going to need any retcons. Maybe they don’t need to write a baby out of existence- fine. But it changes pretty strongly how I as a player would think of and interact with the setting. It’s pretty niche fantasy territory to go with this as your ooc population control mechanism, and not everyone who’s cool with playing in a fantasy lords and ladies with magic scenario may want to play in a ‘hey humanity is Different in this one unspecified way that could or could not have major effects that would shape this world’s culture.’
Like I said if this is the kind of story they want to explore, more power to them, but the rippling effects of this kind of decision on theme and culture feel like something it’d be good to have baked in to the initial idea.
I think Concordia mods have talked about not expecting to get as much hype as they did (wrt using chatgpt to make some of their theme files) so I’m guessing this decision is related to that - they’re figuring out something that accounts for it in retrospect. Which isn’t a bad idea in itself, it’s just one of the odder choices they could have gone with to justify oocly asking people to hold off on family building.
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RE: MU Peeves Thread
If it’s the kind of story the players and the mods want to focus on more power to them, but it definitely is one of the more out there ways to handle a ruling of, ultimately, ooc practicality. Sterility is a sensitive topic to rp about, and an entire species’ sterility is a really big piece of world building to have an explanation this late, which can really change a pre-established vibe, if the assumption has been something less… actively controlled before. It might be that this was just buried elsewhere in the theme and is moved to its own page now, but if that’s the case it might have been really buried because I don’t know that there’s been much talk of it before.
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RE: MU Peeves Thread
You’re here now so please. We have burning questions about jam
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RE: MU Peeves Thread
I first started RPing in a forum/journal RP environment before making a switch to MU and MMO environments, and making the switch really helped me to work on things that had been a problem during my more async days - I had a bad habit of letting RP trail off into an endless loop of pleasantries and fluff, without addressing the thing that the scene had been started for. I also had a bad habit of overcommitting myself to a number of ongoing scenes and then basically dropping all of them when I got overwhelmed trying to respond to a bunch of posts every evening. Now I probably could go back to more async with a heightened consciousness of those things that made it harder for me, but I find it puts more pressure on me to do so, so I lean in on the format that helps curb those bad habits naturally.
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RE: Good things in Mushing
Getting past inertia/nerves and just reaching out to ask people if they want to RP
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RE: On PvP and permanent injuries
The colloquial definition of PvP is broader, but when it comes to game classification PvP is a genre description in my experience, one that usually denotes a formalized faction system where the main draw is combat and warfare against other player groups. As such, games that classify themselves as non-PvP or PvE are drawing a distinction on their playstyle, not forbidding all degrees of player conflict, whether that’s combat or interpersonal conflict.
With regards to the colloquial definition, Ive spent basically all of my RP time in PvE environments. I’ve been on an RP game where the setting was a closed environment (a scifi spaceship crew) where the premise required explicit opt-in from characters. There were thematic tensions in the background between groups, but the premise was that everyone had agreed to the rules to be there, which included cooperation with their former enemies. I’ve been in other games where the setting was much more loose and cooperation was much more ad-hoc happenstance, and had a pretty sandboxy approach to storytelling.
I’ve engaged in the colloquial definition of PvP - IC conflict and opposition- in both of those settings, and had a blast with it. To my mind, the ability to engage in fruitful “PvP” in PvE settings just requires having enthusiastic consent on both sides, and an agreement on the stakes of the conflict. And PvE games can facilitate that in different ways.
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RE: How dangerous is VASpider?
Are you trying to victim-blame or was that just an accidental target of your vitriol there?
Like, I know I’m on the mild side here for critique of vaspider. If you’re trying to say “if you read all our discussion of vaspider and still think they’re not a shitty person that’s on you”, that’s one thing, but “anyone who falls for it” can be a bigger pool than just people who read a gossip forum for a niche hobby. To someone who is manipulative and seeking to take advantage of others in a consistent fashion, their strategy by nature is usually to seek out people who don’t know them or their reputation, once they’ve burned their bridges elsewhere.
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RE: City of Glass - Discussion
@OnceWas said in City of Glass - Discussion:
The intention wasn’t to be rude; it’s to try to make it, if possible, something funny. It’s easier to make it a joke than an insult if I plan to stay, which I do
Which part was the joke? Because it seems like it did not land.
ETA: joking when you’re making a complaint actually has a higher quotient of coming off as an asshole, because it can make a comment sound passive aggressive instead of lighthearted
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RE: How dangerous is VASpider?
Yeah, what roz said. Effective warnings talk about specific incidents and dangers, or if they aren’t first hand, are specific about how well you know the people in question and the details of the incident. “I’ve heard a number of stories from the MU community about this person violating boundaries and pulling manipulative tactics including x y z, but I haven’t closely followed the person since then” is a pretty decent summary of this thread, and a decent enough warning without ascribing their actions to the present.
Obviously there are plenty of people who think he can’t or hasn’t changed, or who were impacted enough by his behavior that they don’t intend to extend the benefit of the doubt. The personal feelings of someone you trust are often a pretty good warning - personally I’ve trusted friends on their vibe checks plenty. But they’re clear what info their warnings are based on, and that I think is important.